Welcome to Rapacia, where the greedy kids go.
When Milton escapes from Heck in a soul balloon made of old clothes, Marlo is the only Fauster child left to take the blame. Bea “Elsa” Bubb, the Principal of Darkness, sends her straight to Rapacia, the circle where greedy kids are tormented by glimpses of a just-out-of-reach, glittering shopper’s paradise called Mallvana. Marlo soon falls under the sway of Rapacia’s assistant principal, a grinning metal rabbit known as the Grabbit that seems to have plans of its own.
Meanwhile, back on the Surface, Milton has his own problems. He is determined to get in touch with Marlo and help her find a way out of Heck. But it’s hard to concentrate when his body and soul don’t seem to hold together the way they used to. Will Milton ever reach Marlo? And if he does, will they both end up as pawns in the Grabbit’s mysterious game?