New York City, 1972?A dabbler in mathematics and chess, Catherine Velis is also a computer expert for a Big Eight accounting firm. Before heading off to a new assignment in Algeria, Cat has her palm read by a fortune-teller. The woman warns Cat of danger. Then an antiques dealer approaches Cat with a mysterious offer: He has an anonymous client who is trying to collect the pieces of an ancient chess service, purported to be in Algeria. If Cat can bring the pieces back, there will be a generous reward.
The South of France, 1790?Mireille de Remy and her cousin Valentine are young novices at the fortresslike Montglane Abbey. With France aflame in revolution, the two girls burn to rebel against constricted convent life?and their means of escape is at hand. Buried deep within the abbey are pieces of the Montglane Chess Service, once owned by Charlemagne. Whoever reassembles the pieces can play a game of unlimited power. But to keep the Game a secret from those who would abuse it, the two young women must scatter the pieces throughout the world. . . .
This mix of historical fiction, thriller, and puzzler was written more than 10 years before THE DA VINCI CODE, but should appeal to the same fans. Two novices in 18th-century Revolutionary France get their hands on a chess set once owned by Charlemagne and possessed of great mystic power. To prevent that power from falling into evil hands, the girls hide the pieces in separate locations around the world. The novices' story is told concurrently with the adventures of Catherine "Cat" Velis, an American computer expert seeking the chess set in 1972.
- Juvenile Fiction, Fiction + Literature Themes, Fiction + Literature Genres
- General, Politics, Sports + Games, Action + Thrillers, Religion + Beliefs, Hobbies + Activities
- June 1, 1997
- June 1, 1997
- Katherine Neville