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In this way, by the end of this book, you will have in-depth understanding of the specific concepts and events, implementation details, and the actual source code system of a game engine physics component that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web-browsers.
What you'll learn:
? What is 2D game engine physics and how to utilize these in your game actions and events
? How to describe the basic behaviors of rigid bodies.
? How to detect collisions between rigid bodies.
? How to resolve interpretations after rigid body collisions.
? How to model and implement rigid body impulse responses.
Who is this book for:
This book is perfect for game enthusiasts, hobbyists, and anyone who is interested in building their own 2D game engine physics simulation systems but is unsure of how to begin.