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Codenames Duet Board Game - image 1 of 4Codenames Duet Board Game - image 2 of 4Codenames Duet Board Game - image 3 of 4Codenames Duet Board Game - image 4 of 4
Codenames Duet Board Game - image 1 of 4
WARNING: choking hazard - small parts. Not for children under 3 yrs.

About this item

Highlights

  • 400 all new words compatible with original codenames
  • New cooperative gameplay
  • Campaign mode to record your progress
  • Variable difficulty to challenge even the greatest Spies
  • Great with two players, or more

Specifications

Suggested Age: 11 Years and Up

Material: Cardstock

Type of Game: Strategy and War Games

Playing Time: 30 Minutes or Less

Includes: Instructions

CPSC Choking Hazard Warnings: Choking_hazard_small_parts

Number of Players: 2-8 Players

Package type: Full Game

Battery: No Battery Used

TCIN: 52136434
UPC: 8594156310400
Item Number (DPCI): 087-10-3910
Origin: Imported

Description

Codenames duet keeps the basic elements of codenames - give one-word clues to try to get someone to identify your agents among those on the table - but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that CONGRESSIONAL investigators will get on your back about later!) to set up play, lay out 25 word cards in a 5x5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5x5 grid on the card, with nine of the Squares colored green (representing your agents) and one square colored black (representing an assassin). the assassin is in different places on each side of the card, and three of the nine Squares on each side are also green on the other side! collectively, you need to reveal all fifteen agents - without revealing either assassin or too many innocent bystanders - before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that Agent. If correct, they can attempt to identify another one. If they reveal as many as the number stated by the clue-giver, then they can take one final guess, if desired. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose!
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From the manufacturer

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Guest Ratings & Reviews

4.4 out of 5 stars with 11 reviews
87% would recommend
8 recommendations
length of play: 5 out of 5
quality: 4.8 out of 5
broad age appeal: 4.8 out of 5

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