About this item
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.
This book will be of interest to researchers and scholars in the field of affective computing, and artificial intelligence.
Genre: Medical, Computers + Internet, Education
Series Title: Socio-affective Computing
Publisher: Springer Verlag
Street Date: December 2, 2016
Item Number (DPCI): 248-23-9751
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