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Emotion in Games : Theory and Praxis (Hardcover)

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The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the field of affective computing, and artificial intelligence.


Genre: Medical, Computers + Internet, Education
Series Title: Socio-affective Computing
Format: Hardcover
Publisher: Springer Verlag
Language: English
Street Date: December 2, 2016
TCIN: 51547683
UPC: 9783319413143
Item Number (DPCI): 248-23-9751

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