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Every Game Is an Island : Endings and Extremities in Video Games - Reprint by Riccardo Fassone

Every Game Is an Island : Endings and Extremities in Video Games - Reprint by Riccardo Fassone - image 1 of 1

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Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery.
Edition: Reprint
Number of Pages: 196
Genre: Social Science
Format: Paperback
Publisher: Bloomsbury USA Academic
Author: Riccardo Fassone
Language: English
Street Date: September 20, 2018
TCIN: 53772313
UPC: 9781501343995
Item Number (DPCI): 248-03-5117
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