product description page
Exploring Physics With Computer Animation and PhysGL (Paperback) (T. J. Bensky)
About this item
This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.
Number of Pages: 140
Genre: Computers + Internet, Science
Series Title: IOP Concise Physics
Publisher: Morgan & Claypool
Author: T. J. Bensky
Street Date: November 1, 2016
Item Number (DPCI): 248-49-8145
If the item details above aren’t accurate or complete, we want to know about it. Report incorrect product info.