About this item
In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers make literal the theoretical concept that Roland Barthes and Julia Kristeva defined four decades ago: they are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games. This volume brings together essays that explore game fandom from diverse perspectives to offer a broad and holistic understanding of the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim here to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring the persistence of game culture through the development of archives.