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Foundations of Physically Based Modeling and Animation (Hardcover) (Donald H. House)
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Physically based modeling and animation is used to drive the automatic generation of motion and geometry for computer animation and visual effects. This book captures the foundations of the field, beginning with the simple dynamics of a single bouncing ball and progressing through massive particle systems, flocking systems, deformable objects, rigid bodies, and fluids. Throughout the book, the authors use an integrated approach to the elaboration of the related physical, mathematical, algorithmic, numerical, and software design issues underlying these domains.