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Guide to Designing Curricular Games : How to Game the System (Hardcover) (Janna Jackson Kellinger)

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This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

Genre: Education
Series Title: Advances in Game-based Learning
Format: Hardcover
Publisher: Springer Verlag
Author: Janna Jackson Kellinger
Language: English
Street Date: October 21, 2016
TCIN: 51716841
UPC: 9783319423920
Item Number (DPCI): 248-33-1985

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