Loading, please wait...
:

product description page

How to Become a Video Game Artist (Paperback) (Sam R. Kennedy)

How to Become a Video Game Artist (Paperback) (Sam R. Kennedy) - image 1 of 1

About this item

Become a Player in the Business of Video Game ArtEvery year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. InHow to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games likeTom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.
Become a Player in the Business of Video Game Art
Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It?s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators?from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy?s Ghost Recon and World of Warcraft; interviews with video game art professionals who?ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you?ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you?ll need to rise to the top of one of the most exciting industries of our time.
Number of Pages: 160
Genre: Art, Computers + Internet, Business + Money Management
Sub-Genre: Digital + Video, Computer Graphics / Game Programming + Design, Careers / General, General, Computer Graphics / General
Format: Paperback
Publisher: Random House Inc
Author: Sam R. Kennedy
Language: English
Street Date: May 14, 2013
TCIN: 14473409
UPC: 9780823008094
Item Number (DPCI): 248-82-2757
If the item details above aren’t accurate or complete, we want to know about it. Report incorrect product info.
$18.69
MSRPReg: $21.99 Save $3.30 (15% off)
Shipping
In stock - free standard shipping with REDcard
Not in stores

Guest reviews

Prices, promotions, styles and availability may vary by store & online. See our price match guarantee. See how a store is chosen for you.


*See offer details. Restrictions apply. Pricing, promotions and availability may vary by location and at Target.com.