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Introduction to HTML5 Game Development With PHASER.JS (Paperback) (Travis Faas)
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This book introduces the process of developing an HTML5 game using the Phaser.js game engine. This book has a notable advantage over others in introducing the reader to the more complex, but incredibly useful Grunt and Bower tools. This book uses a "building blocks" approach to game development, starting with the technology required to get things running. Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the concept. Chapter objectives and examples with sample code make concepts easy to grasp. Chapter questions and features further help to solidify these concepts.