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Learn to Code With Games (Paperback) (John M. Quick)

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With this practical, applied approach to learning programming readers can easily grasp foundational programming concepts by solving practical, relevant problems in a game development context. The foundational technical content, such as data types, variables, functions, and arrays, are covered from this unique problem-solving approach. Readers will use techniques like pseudocode and process mapping to formulate a solution without the need to type anything into a computer. They will then convert the solution into executable code. This allows readers to exercise the problem-solving process distinctly from the syntax and technical issues associated with programming on a computer.

Number of Pages: 286
Genre: Computers + Internet
Sub-Genre: Programming Languages / General, Computer Graphics / Game Programming + Design
Format: Paperback
Publisher: Taylor & Francis
Author: John M. Quick
Language: English
Street Date: October 14, 2015
TCIN: 50375438
UPC: 9781498704687
Item Number (DPCI): 248-06-4957
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