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Level Design : Processes and Experiences (Paperback) (Christopher W. Totten)
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This book is a series of essays by game development professionals on their tools and processes for level design. Each provides a specific point of view representing the method that they employ in their own work and/or research. This book covers several points of view on games, including industry, academic, and “hardcore” player perspectives on level design, offering readers a window into the thought processes of multiple developers. Unlike a “nuts and bolts” book that shows how to create content in specific software, this book asks for information from designers that can be more “evergreen” and not fade away when popular technology changes.