In “Neom” by Paul Sottosanti, players are developing their own futuristic city by drafting buildings. Each player chooses one tile from those dealt to them, keeping one and passing the rest to the left. The chosen tile is placed in one’s city grid and must connect to the existing road network. Newly placed tiles will provide victory points, income, and resources needed to build other tiles. After three eras, the game ends. The player with the most developed city wins.