About this item
The 12 essays in this volume examine the impact of role-playing games (RPGs) on society. Technology, English, and other scholars from the US and Denmark explore cultural and psychological influences, such as when RPGs were blamed for the antisocial and violent activities of teens, research on the psychological effects of RPGs, and issues of uncertainty and contingency in the context of the Cold War and nuclear war planning and parallels to the development of RPGs and Choose Your Own Adventure books; the pedagogical significance of RPGs in education, to improve communication skills in English-as-a-second-language classrooms, promote literary studies, and teach computer programming and creative and technical writing skills; social transformations promoted by RPGs, such as new modes of learning engagement, provoking players to think about new ideas and social change, and social leveling; and effects on new types of gaming, such as augmented reality, board and card games, and gamification in education, business, and other areas. Annotation ©2016 Ringgold, Inc., Portland, OR (protoview.com)
Number of Pages: 312
Sub-Genre: Role Playing + Fantasy
Publisher: McFarland Publishing
Street Date: February 19, 2016
Item Number (DPCI): 248-06-9549
If the item details above aren’t accurate or complete, we want to know about it. Report incorrect product info.