product description page

Simulation and Serious Games for Education (Hardcover)

Simulation and Serious Games for Education (Hardcover) - image 1 of 1

about this item

This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014).
It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education.
Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.
Genre: Computers + Internet, Education
Series Title: Gaming Media and Social Effects
Format: Hardcover
Publisher: Springer Verlag
Language: English
Street Date: October 19, 2016
TCIN: 52112500
UPC: 9789811008603
Item Number (DPCI): 248-41-7044

guest reviews

Prices, promotions, styles and availability may vary by store & online. See our price match guarantee. See how a store is chosen for you.