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The Advanced Roblox Coding Book: An Unofficial Guide - (Unofficial Roblox) by Heath Haskins (Paperback)

The Advanced Roblox Coding Book: An Unofficial Guide - (Unofficial Roblox) by  Heath Haskins (Paperback) - image 1 of 1
The Advanced Roblox Coding Book: An Unofficial Guide - (Unofficial Roblox) by  Heath Haskins (Paperback) - image 1 of 1
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Specifications

Number of Pages: 256

Genre: Games

Series Title: Unofficial Roblox

Format: Paperback

Publisher: Adams Media Corporation

Author: Heath Haskins

Language: English

Street Date: March 12, 2019
TCIN: 54525057
UPC: 9781721400072
Item Number (DPCI): 248-94-1268

Description

Clear and easy-to follow instructions for using coding and scripting tools to create new, more advanced Roblox games.

Take your game design to the next level, with this complete guide to Roblox coding and scripting!

Learn how to code using the programing language Lua to create new objects and games in the Roblox world: from teleporting objects (or PCs/NPCs!), to adding and applying power ups, to creating a leaderboard, and allowing players to save their games. This book walks you through the basics of the studio tool, provides tutorials for specific actions and creations, then explains how to use all of that knowledge to create your own unique game world! With detailed instructions, example screenshots, and simple explanations of what code to use and how to use it, this book is a must-have guide for any Roblox game designer--from beginners to expert coders!

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5.0 out of 5 stars with 1 reviews
100% would recommend
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Self Review

5 out of 5 stars
Would recommend
CodePrime8 - 1 year ago
Best book I have ever written. :) (actually its the only book so far, but still) Honestly, I wrote the book the way I have wanted books to be written about the language. Easy, straight forward, and very little back history. When I read books about programming, there always chapters and chapters of history of the language, where the language came from. How its going to impact my life. No offense, but I don't really care how the language got started. I need to learn the language, not its history. That's what my book is about. Getting started quickly, Following through with examples, and getting to know the language itself. I really hope you enjoy it, and I cant WAIT to see the new games coming out. :)
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