Loading, please wait...

product description page

Video Games : Design and Code Your Own Adventure (Hardcover) (Kathy Ceceri)

Video Games : Design and Code Your Own Adventure (Hardcover) (Kathy Ceceri) - image 1 of 1
not available
Not in stores

About this item

Catch a glimpse inside a school bus and you’ll see lots of kids looking down. What are they doing? They’re deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships.Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games likeMinecraft. Kids will even create their very own video games using software such as MIT'sScratch!Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers’ building skills, while writing actual game code opens digital doors readers may not have known existed.
What does the 13,000-year-old mancala game have in common with today's Minecraft? They both require logic, critical thinking skills, and creativity! InVideo Games: Design and Code Your Own Adventure, readers discover that the video games they play today have their roots in the games kids played in the deserts of Ancient Egypt, and they?ll learn how to design their own games from the initial idea to the final blips on the screen.

Video games are everywhere, from iPods and tablets to video consoles and the latest virtual reality headset. By diving into this familiar, engaging topic, kids will get the chance to explore the neuroscience behind the attraction of video games: what makes them fun, what makes them hard to put down. They?ll even tackle the age-old questionare video games good for us or bad for us?

Readers will deconstruct video games to learn why the characters behave the way they do and how real-world physics compares to game physics. As kids design their own games, they'll develop skills in storytelling, technical writing, communications, graphic design, computer programming, and teamwork. They?ll have so much fun they won't realize they're learning about geometry, statistics, probability, physics, logic, psychology, and neuroscience.

Activities in Video Games include creating text-based adventure quests, designing board games, and programming using free, kid-friendly software such as MIT'sScratch. For kids who just can?t get enough of video games, here?s a chance to visit behind the scenes at a game company to explore the entire design process, from idea to market.

Video Games meets Common Core State Standards for reading nonfiction and math. Guided Reading Levels and Lexile measurements indicate grade level and text complexity.
Number of Pages: 122
Genre: Juvenile Nonfiction
Sub-Genre: History
Series Title: Build It Yourself
Format: Hardcover
Publisher: Pgw
Age Range: 4-8 years
Author: Kathy Ceceri
Language: English
Street Date: September 15, 2015
TCIN: 17467105
UPC: 9781619302914
Item Number (DPCI): 247-46-9602
If the item details above aren’t accurate or complete, we want to know about it. Report incorrect product info.

Prices, promotions, styles and availability may vary by store & online. See our price match guarantee. See how a store is chosen for you.

*See offer details. Restrictions apply. Pricing, promotions and availability may vary by location and at Target.com.