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Learning Virtual Reality - by  Tony Parisi (Paperback) - 1 of 1

Learning Virtual Reality - by Tony Parisi (Paperback)

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About this item

Highlights

  • As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years.
  • About the Author: Tony Parisi is an entrepreneur and career CTO/software architect.
  • 169 Pages
  • Computers + Internet,

Description



About the Book



"As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms--Oculus VR, Gear VR, and Cardboard VR--as well as several VR development environments, programming tools, and techniques. If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you'll have a jumpstart on the next major entertainment medium."--Page 4 of cover.



Book Synopsis



As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms--OculusVR, Gear VR, and Cardboard VR--as well as several VR development environments, programming tools, and techniques.

If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you'll have a jumpstart on the next major entertainment medium.

  • Learn VR basics for UI design, 3D graphics, and stereo rendering
  • Explore Unity3D, the current development choice among game engines
  • Create native applications for desktop computers with the Oculus Rift
  • Develop mobile applications for Samsung's Gear VR with the Android and Oculus Mobile SDKs
  • Build browser-based applications with the WebVR Javascript API and WebGL
  • Create simple and affordable mobile apps for any smartphone with Google's Cardboard VR
  • Bring everything together to build a 360-degree panoramic photo viewer



About the Author



Tony Parisi is an entrepreneur and career CTO/software architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony's passion for innovating is exceeded only by his desire to build great products.

Tony is a pioneer in virtual reality, the co-creator of the VRML and X3D ISO standards for networked 3D graphics, and continues to innovate in 3D technology. Tony is the co-organizer of the San Francisco WebGL Meetup, and the San Francisco WebVR Meetup, and a member of the Khronos COLLADA working group creating glTF, the new file format standard for 3D web and mobile applications. Tony is also the author of O'Reilly Media's books on WebGL: WebGL Up and Running (2012), and Programming 3D Applications in HTML5 and WebGL (2014).

Tony is currently VP of Platform Products at WEVR, a virtual reality community and VR media player for aspiring and professional creatives.

Dimensions (Overall): 9.2 Inches (H) x 7.0 Inches (W) x .3 Inches (D)
Weight: .6 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 169
Genre: Computers + Internet
Publisher: O'Reilly Media
Format: Paperback
Author: Tony Parisi
Language: English
Street Date: December 15, 2015
TCIN: 1010776358
UPC: 9781491922835
Item Number (DPCI): 247-31-3745
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.3 inches length x 7 inches width x 9.2 inches height
Estimated ship weight: 0.6 pounds
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Q: What platforms are covered in the book for VR development?

submitted by AI Shopping Assistant - 10 days ago
  • A: The book covers Oculus VR, Gear VR, and Cardboard VR as key platforms for development.

    submitted byAI Shopping Assistant - 10 days ago
    Ai generated

Q: What programming tools are discussed in the book?

submitted by AI Shopping Assistant - 10 days ago
  • A: It discusses various VR development environments and programming tools essential for creating VR applications.

    submitted byAI Shopping Assistant - 10 days ago
    Ai generated

Q: What is the target audience for this book?

submitted by AI Shopping Assistant - 10 days ago
  • A: The book is aimed at experienced programmers familiar with mobile development and interested in VR.

    submitted byAI Shopping Assistant - 10 days ago
    Ai generated

Q: Who is the author of this book?

submitted by AI Shopping Assistant - 10 days ago
  • A: The author is Tony Parisi, an entrepreneur and a pioneer in virtual reality technology.

    submitted byAI Shopping Assistant - 10 days ago
    Ai generated

Q: What type of applications can you create using this book?

submitted by AI Shopping Assistant - 10 days ago
  • A: You can create desktop, mobile, and browser-based VR applications using the techniques outlined in the book.

    submitted byAI Shopping Assistant - 10 days ago
    Ai generated

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