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Mastering the Microsoft Kinect - by  Vangos Pterneas (Paperback) - 1 of 1

Mastering the Microsoft Kinect - by Vangos Pterneas (Paperback)

$59.99

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About this item

Highlights

  • Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion.
  • About the Author: Vangos Pterneas is a professional software engineer and an award-winning Microsoft Most Valuable Professional.
  • 264 Pages
  • Computers + Internet, Programming

Description



Book Synopsis



Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer's two-dimensional screen.
The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book's practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft's cloud platform and their use for object and voice recognition, enabling your applications to "see" objects and respond to their environment.

What You Will Learn

  • Visualize color, depth, and body data
  • Calculate angles between different body joints
  • Analyze human motion and create fitness applications
  • Recognize objects and voice using cloud-powered artificial intelligence
  • Remove the background from a scene to create virtual worlds

Who This Book Is For
Developers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine.



From the Back Cover



Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer's two-dimensional screen.
The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book's practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft's cloud platform and their use for object and voice recognition, enabling your applications to "see" objects and respond to their environment.
What You Will Learn
  • Visualize color, depth, and body data
  • Calculate angles between different body joints
  • Analyze human motion and create fitness applications
  • Recognize objects and voice using cloud-powered artificial intelligence
  • Remove the background from a scene to create virtual worlds



About the Author



Vangos Pterneas is a professional software engineer and an award-winning Microsoft Most Valuable Professional. Since 2012, Vangos has been helping Fortune 500 companies and ambitious startups create demanding motion-tracking applications. He is obsessive about analyzing and modeling every aspect of the human motion using computer vision and mathematics. Kinect programming started as a hobby and quickly evolved into a full-time business. Vangos is sharing his passion by regularly publishing articles and open-source projects that help fellow developers understand the fascinating Kinect technology.
Dimensions (Overall): 10.0 Inches (H) x 7.0 Inches (W) x .6 Inches (D)
Weight: 1.09 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 264
Genre: Computers + Internet
Sub-Genre: Programming
Publisher: Apress
Theme: Microsoft
Format: Paperback
Author: Vangos Pterneas
Language: English
Street Date: April 13, 2022
TCIN: 1011991158
UPC: 9781484280690
Item Number (DPCI): 247-23-1087
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.6 inches length x 7 inches width x 10 inches height
Estimated ship weight: 1.09 pounds
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Q: What programming language knowledge is required for this book?

submitted by AI Shopping Assistant - today
  • A: A basic knowledge of C# is required, along with some familiarity with the Unity3D engine.

    submitted byAI Shopping Assistant - today
    Ai generated

Q: Who is the target audience for this book?

submitted by AI Shopping Assistant - today
  • A: The book is aimed at developers interested in building Kinect applications and games with a practical focus.

    submitted byAI Shopping Assistant - today
    Ai generated

Q: Does the book include tutorials and source code?

submitted by AI Shopping Assistant - today
  • A: Yes, it provides step-by-step tutorials and source code for common use cases in Kinect programming.

    submitted byAI Shopping Assistant - today
    Ai generated

Q: What practical applications does the book cover?

submitted by AI Shopping Assistant - today
  • A: The book covers applications like fitness tracking, object recognition, and creating virtual environments using Kinect.

    submitted byAI Shopping Assistant - today
    Ai generated

Q: What topics related to human motion are discussed?

submitted by AI Shopping Assistant - today
  • A: Topics include tracking the human body in 3D space, analyzing motion, and calculating angles between body joints.

    submitted byAI Shopping Assistant - today
    Ai generated

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