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Game Design - by  Lewis Pulsipher (Paperback) - 1 of 1

Game Design - by Lewis Pulsipher (Paperback)

$19.99

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About this item

Highlights

  • Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started.
  • About the Author: Lewis Pulsipher is the designer of six commercially published boardgames, and is a frequent contributor to Gamasutra and GameCareerGuide.
  • 276 Pages
  • Games, General

Description



About the Book



"The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher.



Book Synopsis



Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.



Review Quotes




"recommended"-Choice; "excellent job...recommend"-The Opinionated Gamers; "this book provides useful tips and resources for game designers and those interested in entering the field"-ARBA; "an excellent collection of material...this is a book that all aspiring game designers should have in their game design library"-Game Nite; "most useful...the [author] knows his stuff...sugar-coats absolutely nothing...detailed and helpful"-Little Metal Dog Show; "offers an overview of the process of game design and explains what makes a good game"-Reference & Research Book News; "focused solely on a topic that isn't well-covered elsewhere. If you want to design games, as opposed to just produce them, this is a great book"-Dice.com.



About the Author



Lewis Pulsipher is the designer of six commercially published boardgames, and is a frequent contributor to Gamasutra and GameCareerGuide. He is author of more than a hundred published articles about games and has contributed to several books.
Dimensions (Overall): 8.9 Inches (H) x 5.9 Inches (W) x .7 Inches (D)
Weight: .8 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 276
Genre: Games
Sub-Genre: General
Publisher: McFarland & Company
Format: Paperback
Author: Lewis Pulsipher
Language: English
Street Date: August 8, 2012
TCIN: 81389398
UPC: 9780786469529
Item Number (DPCI): 247-00-7045
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.7 inches length x 5.9 inches width x 8.9 inches height
Estimated ship weight: 0.8 pounds
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Q: What are the primary focuses of game design according to the book?

submitted by AI Shopping Assistant - 2 days ago
  • A: The book emphasizes the importance of action, proper training, and practice in game design, beyond just having a big idea.

    submitted byAI Shopping Assistant - 2 days ago
    Ai generated

Q: What age group is this book recommended for?

submitted by AI Shopping Assistant - 2 days ago
  • A: This book is suggested for readers aged 22 years and up, targeting aspiring and experienced game designers.

    submitted byAI Shopping Assistant - 2 days ago
    Ai generated

Q: Does the book include resources for further exploration?

submitted by AI Shopping Assistant - 2 days ago
  • A: Yes, it offers a list of resources for further exploration, practice challenges, and a glossary of industry terms.

    submitted byAI Shopping Assistant - 2 days ago
    Ai generated

Q: Who is the author of this game design guide?

submitted by AI Shopping Assistant - 2 days ago
  • A: The author is Lewis Pulsipher, a designer with six published board games and extensive writing experience in game design.

    submitted byAI Shopping Assistant - 2 days ago
    Ai generated

Q: What topics are covered in this game design book?

submitted by AI Shopping Assistant - 2 days ago
  • A: The book covers types of games, game creation preliminaries, prototyping, testing, level design, and audience assessment.

    submitted byAI Shopping Assistant - 2 days ago
    Ai generated

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