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Video Game Level Design - (Required Reading Range) by  Michael Salmond (Paperback) - 1 of 1

Video Game Level Design - (Required Reading Range) by Michael Salmond (Paperback)

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About this item

Highlights

  • Level design connects the player to the game through challenges, experiences, and emotions.
  • About the Author: Michael Salmond is program coordinator of the Digital Media Design B.A. program at Florida Gulf Coast University, USA.
  • 192 Pages
  • Games,
  • Series Name: Required Reading Range

Description



About the Book



"Explains what level design is and how to use it to make engaging video games"--



Book Synopsis



Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer.

Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.



Review Quotes




"A pragmatic approach to level design that captures the critical elements needed to conceptualize and create meaningful player experiences. Michael Salmond uses practical and straightforward examples to clearly define and explore the key considerations of game and level designers alike. The content is diverse covering many topics, yet succinct and to the point. This book fills a critical void for video game education." --Johnny Luce, co-owner, software designer, and engineer at augzoo

"This is an excellent book on level design, with a wealth of up-to-date and varied examples. It is highly visual and extremely readable, giving a comprehensive view of the area in a way that is colorful and engaging, whilst maintaining a good level of technicality. It is ideal for students studying game design, in order to develop their understanding of the theories and practices involved in level design as a specialism" --J. Weinel, University of Greenwich, UK




About the Author



Michael Salmond is program coordinator of the Digital Media Design B.A. program at Florida Gulf Coast University, USA. He is the author of The Fundamentals of Interactive Design (2015) and Video Game Design: Principles and Practices from the Ground Up (2017). He has published scholarly papers on video gaming and is an active game developer and interaction designer.
Dimensions (Overall): 10.5 Inches (H) x 8.2 Inches (W) x .5 Inches (D)
Weight: 1.45 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 192
Genre: Games
Series Title: Required Reading Range
Publisher: Bloomsbury Academic
Format: Paperback
Author: Michael Salmond
Language: English
Street Date: February 11, 2021
TCIN: 1007908884
UPC: 9781350015722
Item Number (DPCI): 247-24-0230
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.5 inches length x 8.2 inches width x 10.5 inches height
Estimated ship weight: 1.45 pounds
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Q: What type of content does the book include?

submitted by AI Shopping Assistant - 6 days ago
  • A: The book includes practical approaches, theoretical insights, interviews, and case studies from the games industry.

    submitted byAI Shopping Assistant - 6 days ago
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Q: What is the main focus of this book?

submitted by AI Shopping Assistant - 6 days ago
  • A: The book focuses on level design, connecting players to games through challenges, experiences, and emotions.

    submitted byAI Shopping Assistant - 6 days ago
    Ai generated

Q: What age group is this book suitable for?

submitted by AI Shopping Assistant - 6 days ago
  • A: This book is suggested for readers aged 22 years and up.

    submitted byAI Shopping Assistant - 6 days ago
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Q: Who is the author of this book?

submitted by AI Shopping Assistant - 6 days ago
  • A: The author is Michael Salmond, a program coordinator at Florida Gulf Coast University.

    submitted byAI Shopping Assistant - 6 days ago
    Ai generated

Q: What skills are essential for a Level Designer?

submitted by AI Shopping Assistant - 6 days ago
  • A: Essential skills include technical and creative abilities, along with knowledge of architecture, art, and player psychology.

    submitted byAI Shopping Assistant - 6 days ago
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