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GAMES for Circus Educators, Organizers & Innovators - (Paperback) - 1 of 1

GAMES for Circus Educators, Organizers & Innovators - (Paperback)

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About this item

Highlights

  • With over 100 games organized for optimal use in cooperative movement based settings, this is a must have for every circus school, teaching artist, and arts education program!
  • 152 Pages
  • Performing Arts, Circus

Description



About the Book



With over 100 games organized for optimal use in cooperative movement based settings, this is a must have for every circus school, teaching artist, and arts education program!



Book Synopsis



With over 100 games organized for optimal use in cooperative movement based settings, this is a must have for every circus school, teaching artist, and arts education program! Games are organized by age, number of participant, energy level, and social/emotional learning outcome, and also includes special notes for working with a variety of populations that may require adaptation or modifications to each game.



Review Quotes




Most game books focus on methodology and omit the underlying goals involved in learning the game. This collection represents the opposite approach, emphasizing teaching opportunities and community-building activities and providing specific approaches to reinforcing these lessons through each game's structure.

Each game holds far more than building skills. They simultaneously build interactive skills and community. In a world replete with competition and community-challenging strategies, this makes for a healing standout that uses circus games and skills as an avenue for positive social engagement and change.

While its likely audience will be youth and teachers interested in circus themes and abilities, its true value lies far beyond the game or circus structure alone. Thus, Circus Games is highly recommended for any adult working with youth with the objective of building not just better skills, but better relationships.

- D. Donovan, Senior Reviewer, Midwest Book Review


Dimensions (Overall): 11.0 Inches (H) x 8.5 Inches (W) x .33 Inches (D)
Weight: .81 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 152
Genre: Performing Arts
Sub-Genre: Circus
Publisher: Modern Vaudeville Press
Format: Paperback
Language: English
Street Date: February 29, 2020
TCIN: 1010990908
UPC: 9781733971225
Item Number (DPCI): 247-18-4857
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.33 inches length x 8.5 inches width x 11 inches height
Estimated ship weight: 0.81 pounds
We regret that this item cannot be shipped to PO Boxes.
This item cannot be shipped to the following locations: American Samoa (see also separate entry under AS), Guam (see also separate entry under GU), Northern Mariana Islands, Puerto Rico (see also separate entry under PR), United States Minor Outlying Islands, Virgin Islands, U.S., APO/FPO, Alaska, Hawaii

Return details

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Q: What types of games are included in this book?

submitted by AI Shopping Assistant - today
  • A: The book includes over 100 games focused on cooperative movement, organized by age, participant number, and energy level.

    submitted byAI Shopping Assistant - today
    Ai generated

Q: Does the book include adaptations for different populations?

submitted by AI Shopping Assistant - today
  • A: Yes, it provides special notes on adapting games for various populations needing modifications.

    submitted byAI Shopping Assistant - today
    Ai generated

Q: What setting is this book designed for?

submitted by AI Shopping Assistant - today
  • A: It is ideal for circus schools, teaching artists, and arts education programs.

    submitted byAI Shopping Assistant - today
    Ai generated

Q: What age group is this book suitable for?

submitted by AI Shopping Assistant - today
  • A: This book is suggested for individuals aged 22 years and older.

    submitted byAI Shopping Assistant - today
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Q: How is the content organized in the book?

submitted by AI Shopping Assistant - today
  • A: The games are categorized by age, number of participants, energy levels, and social/emotional learning outcomes.

    submitted byAI Shopping Assistant - today
    Ai generated

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