$18.89 sale price when purchased online
$26.99 list price
Target Online store #3991
About this item
Highlights
- SNAP2IT® is a family board game that integrates traditional competitive board game play with the value of teaching kids foundational STEM principles of electricity. SNAP2IT® is the only SNAP CIRCUITS® STEM Toy where strategy meets science.
- GAME SUMMARY: Be the first player to create a path of SNAP CIRCUITS® between their light and the battery wins the game! 1-4 players have so much playing, they don’t even know they are learning about electricity.
- RULE SUMMARY 1) Play a card and decide where to place a game piece 2) All parts must be snapped to the playing grid or other SNAP CIRCUITS® game pieces. 3) Play offense or defense and use the ‘Skip a Turn’ or ‘Wild Card’ at just the right moments to win the game!
- GREAT GIFT: Give the gift of learning and fun for any holiday! NO EXTRA TOOLS NEEDED. Snap Circuits kits include everything you need to start playing and learning immediately. For Ages 7+. Two (2) AA Batteries Required.
- AWARD WINNING KITS! High quality products loved by kids, parents, and educators. Snap Circuits has won a number of awards including the Specialty Toy of the Year, Seriously STEM, Good Housekeeping's Best Toys, Purdue University's Engineering Gif
Description
SNAP CIRCUITS: SNAP 2 IT - Plan your path and SNAP 2 IT, it's game time! The only board game that brings STEM to family game night. 1-4 players will have so much fun playing, they will forget they are learning. Be first to complete a path between your light and the battery to win the game. Play offensively, defensively, and pick the perfect moment to play your ‘wild card’ for the win! How to play: select cards. Plan your path to power your light. Play offensively or defensibly. Snap your pieces to the playing grid. Pick the perfect moment to play your "skip a turn ' or wild card'. Be first to snap on your light and win! Snap Circuits kits will keep kids busy and having fun all year round. Combine with other Snap Circuits kits for even more projects! NO EXTRA TOOLS NEEDED. Snap Circuits kits include everything you need to start learning immediately - and more. Hands on electronic learning and gameplay for children ages 7+. 1-4 Players, 10-25 minutes. Requires Two (2) AA Batteries not included.
Contains: Does Not Contain Any of the 9 Major Allergens
Suggested Age: 7 Years and Up
CPSC Choking Hazard Warnings: Choking_hazard_small_parts
Educational Focus: Technology, Creativity, Fine Motor Skills, Science, Engineering
Includes: Instruction Guide
Battery: 2 AA Alkaline, Required, Not Included
TCIN: 91897302
UPC: 756619014371
Item Number (DPCI): 086-00-2121
Origin: Imported
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Shipping details
Estimated ship dimensions: 2.75 inches length x 12 inches width x 12 inches height
Estimated ship weight: 1.45 pounds
We regret that this item cannot be shipped to PO Boxes.
This item cannot be shipped to the following locations: United States Minor Outlying Islands, American Samoa (see also separate entry under AS), Puerto Rico (see also separate entry under PR), Northern Mariana Islands, Virgin Islands, U.S., APO/FPO, Guam (see also separate entry under GU)
Return details
This item can be returned to any Target store or Target.com.
This item must be returned within 90 days of the date it was purchased in store, shipped, delivered by a Shipt shopper, or made ready for pickup.
See the return policy for complete information.
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4.5 out of 5 stars with 4 reviews
quality: 4.75 out of 5
value: 4.5 out of 5
75% would recommend
4 recommendations
Fun STEM learning game for the whole family
5 out of 5 stars
Thumbs up graphic, would recommend
soziesamanthamfs - 1 month ago
[This review was collected as part of a promotion.] The Snap Circuits game recommends ages 7 and up, and my newly 7 and 5 year olds picked up on the game very fast and had so much fun. I love that it blends STEM learning with a game, making it a fun learning experience. The kids were entertained for a full hour trying to light up their piece first and finding different ways to make connections. It is different than any of the typical board games we have and I would recommend if you are looking for something different for your little ones. I received an incentive to write this review.
Snap circuits snap 2 it game
5 out of 5 stars
Thumbs up graphic, would recommend
soziekatietschaenn - 1 month ago
[This review was collected as part of a promotion.] This is such a neat game! My husband and I bought this for our three kids. Our kids are five six and eight years old and we were so tired of buying toys that we just throw away in a month or two because they’re broke or the kids lost interest in them. We have also been searching for something we can all do together as a family. This game is perfect! Not only is it educational but it’s hands on too! I can’t wait for them to open this for Christmas! They’re going to love it! I received an incentive to write this review.
Very fun great for kids even younger
5 out of 5 stars
Thumbs up graphic, would recommend
sozieboymom3 - 1 month ago
[This review was collected as part of a promotion.] This game is meant for age 7 and older. I was worried that my five year old wouldn't be able to play it, but with some guidance from us he took to it quickly. He enjoyed that the youngest goes first. He was able to beat us a few times. I like that you can chance the positioning on the board to make different games. It's good for up to four players. We had a lot of fun with this. Highly recommend it I received an incentive to write this review.
More for school vs family game night
3 out of 5 stars
Thumbs down graphic, would not recommend
soziejmk80 - 1 month ago
[This review was collected as part of a promotion.] This game looks more complicated then it actually is. You pick a card and then you get to pick the piece that the card says. There are also skip cards and reverse to make the game more interesting. The concept of play is definitely simple enough for a 7 year old but I’m not quite sure they understand the concept of electrical currents. An older child might understand the concept of electricity, but the game might be too boring for them. This game is more suited for a school environment after children are taught a lesson about electricity vs just an at home board game. I received an incentive to write this review.