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Beginning Game Development with Godot - by  Maithili Dhule (Paperback) - 1 of 1

Beginning Game Development with Godot - by Maithili Dhule (Paperback)

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About this item

Highlights

  • Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch.
  • About the Author: Maithili Dhule is an engineer by profession, writer by choice, and an aspiring game developer.
  • 366 Pages
  • Computers + Internet, Programming

Description



Book Synopsis



Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript.

Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, you'll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godot's node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, you'll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection system. You'll also see how the user's gaming experience can be enhanced through the addition of parallax backgrounds, a title screen, music, and sound effects. Toward the end of the book, you'll learn how to export your game to different platforms, both mobile and PC, as well as possible avenues for monetizing the game.

Throughout the book, theoretical concepts are supplemented with concrete, ready-to-implement examples that you can try out. Upon finishing this book, you'll be able to make and publish your first 2D platform game. Beginning Game Development with Godot is for game development enthusiasts of all levels interested in creating their own games.

What You Will Learn

  • Understand the Godot engine and the benefits of using it for game development
  • Master the fundamentals of programming in GDScript
  • Use the Godot graphical interface to design and animate players, the game world, menus, and various games scenes
  • Create your first 2D game in Godot and publish it to various platforms

Who This Book Is For

Aspiring game developers who may be new to game development, as well as experts exploring the potential of the Godot Engine.



From the Back Cover



Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript.

Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, you'll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godot's node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, you'll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection system. You'll also see how the user's gaming experience can be enhanced through the addition of parallax backgrounds, a title screen, music, and sound effects. To complete the book, you'll learn how to export your game to different platforms, both mobile and PC, as well as possible avenues for monetizing the game.

Throughout the book, theoretical concepts are supplemented with concrete, ready-to-implement examples that you can try out. Upon finishing this book, you'll be able to make and publish your first 2D platform game. Beginning Game Development with Godot is for game development enthusiasts of all levels interested in creating their own games.

You will:

  • Understand the Godot engine and the benefits of using it for game development
  • Master the fundamentals of programming in GDScript
  • Use the Godot graphical interface to design and animate players, the game world, menus, and various games scenes
  • Create your first 2D game in Godot and publish it to various platforms



About the Author



Maithili Dhule is an engineer by profession, writer by choice, and an aspiring game developer. After coming across the art of creating games, it quickly turned into one of her passions. During her free time, she can be found experimenting with different game engines or being immersed in one of her favourite games. She has recently developed a browser-based game called "Dragon's Flight," which is playable on the website, Itch.io
Dimensions (Overall): 10.0 Inches (H) x 7.0 Inches (W) x .8 Inches (D)
Weight: 1.48 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 366
Genre: Computers + Internet
Sub-Genre: Programming
Publisher: Apress
Theme: Games
Format: Paperback
Author: Maithili Dhule
Language: English
Street Date: December 18, 2021
TCIN: 90801800
UPC: 9781484274545
Item Number (DPCI): 247-13-2925
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.8 inches length x 7 inches width x 10 inches height
Estimated ship weight: 1.48 pounds
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Q: What is the main genre of the games taught in this book?

submitted by AI Shopping Assistant - 2 months ago
  • A: The book focuses on creating 2D platformer games using the Godot engine.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: What game engine is primarily used in this book?

submitted by AI Shopping Assistant - 2 months ago
  • A: The book primarily focuses on using the Godot Engine for game development.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: Is this book suitable for beginners in game development?

submitted by AI Shopping Assistant - 2 months ago
  • A: Yes, it is designed for aspiring developers, including those new to game creation.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: What features can readers learn to implement in their games?

submitted by AI Shopping Assistant - 2 months ago
  • A: Readers will learn to create characters, add enemies, and enhance the user experience with visuals and sounds.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: What topics are covered in regards to GDScript?

submitted by AI Shopping Assistant - 2 months ago
  • A: Topics include basic programming concepts, node-scene architecture, and script creation specific to Godot.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

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