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Game Development Concepts in C++ - by  Sheikh Sohel Moon (Paperback) - 1 of 1

Game Development Concepts in C++ - by Sheikh Sohel Moon (Paperback)

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About this item

Highlights

  • Leverage Unreal Engine to implement a wide variety of mechanics using C++.
  • About the Author: Sheikh Sohel Moon is a passionate Game and VR Developer dedicated to creating immersive experiences.
  • 917 Pages
  • Computers + Internet, Programming

Description



Book Synopsis



Leverage Unreal Engine to implement a wide variety of mechanics using C++. This book arms you with the knowledge and practices of game mechanics programming in C++, supported by detailed mathematical and programmatic explanations.

Detailing everything from collision mechanics and AI pathfinding to networking and advanced physics, this book offers a holistic approach to game development, ensuring you get the most out of your gameplay experiences. You will work on character mechanics, environmental interactions, combat systems, and visual effects, gaining a thorough understanding of how to implement these features in C++.

By the time you finish this book, you will be able to create complex game mechanics and to make your projects optimization-intensive and performance-driven. Whether you want to polish your skills or experiment with new techniques, Game Dev Concepts in C++ for Unreal Engine Practitioners gives you the right guidance and helps you to stand out in this competitive world of game development.

What You Will Learn

    Understand detailed scenarios that demonstrate how each mechanic is applied in real-world game development projects. Utilize ready template codes for quicker implementation of mechanics in your games, saving time, and boosting productivity. Develop your skills in advanced Unreal Engine and C++ programming, making you a versatile and proficient game developer. See how different mechanics work together to create engaging gameplay experiences.
Who Is This Book For

Ideal for intermediate level game developers who have an understanding of Unreal Engine and have a set of basic programming skills in C++.



From the Back Cover



Leverage Unreal Engine to implement a wide variety of mechanics using C++. This book arms you with the knowledge and practices of game mechanics programming in C++, supported by detailed mathematical and programmatic explanations.

Detailing everything from collision mechanics and AI pathfinding to networking and advanced physics, this book offers a holistic approach to game development, ensuring you get the most out of your gameplay experiences. You will work on character mechanics, environmental interactions, combat systems, and visual effects, gaining a thorough understanding of how to implement these features in C++.

By the time you finish this book, you will be able to create complex game mechanics and to make your projects optimization-intensive and performance-driven. Whether you want to polish your skills or experiment with new techniques, Game Dev Concepts in C++ for Unreal Engine Practitioners gives you the right guidance and helps you to stand out in this competitive world of game development.

You will:

  • Understand detailed scenarios that demonstrate how each mechanic is applied in real-world game development projects.
  • Utilize ready template codes for quicker implementation of mechanics in your games, saving time, and boosting productivity.
  • Develop your skills in advanced Unreal Engine and C++ programming, making you a versatile and proficient game developer.
  • See how different mechanics work together to create engaging gameplay experiences.



About the Author



Sheikh Sohel Moon is a passionate Game and VR Developer dedicated to creating immersive experiences. He has over five years of experience in Unreal Engine and VR, including game design, programming, and optimization. He likes to stay up-to-date with the latest technologies and trends in the gaming industry and under his leadership projects have earned recognition, such as being featured in Epic Mega Grant submissions and the Netflix series 'The Future of...'.

He is extremely committed to constructive power of games and virtual reality in creating meaningful experiences. His work has been acknowledged in prestigious competitions, including the Hult Prize and the Khulna University CSE FEST, highlighting his contributions to the field. Sohel holds a degree in Computer Science and Engineering from Khulna University and continues to push the boundaries of interactive digital experiences through his freelance work and self-driven projects.

Dimensions (Overall): 9.21 Inches (H) x 6.14 Inches (W) x 1.89 Inches (D)
Weight: 2.9 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 917
Genre: Computers + Internet
Sub-Genre: Programming
Publisher: Apress
Theme: Games
Format: Paperback
Author: Sheikh Sohel Moon
Language: English
Street Date: July 5, 2025
TCIN: 1005556145
UPC: 9798868813986
Item Number (DPCI): 247-43-7185
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 1.89 inches length x 6.14 inches width x 9.21 inches height
Estimated ship weight: 2.9 pounds
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Q: Who is the target audience for this book?

submitted by AI Shopping Assistant - 2 months ago
  • A: This book is ideal for intermediate game developers with basic programming skills in C++ and a basic understanding of Unreal Engine.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: What type of examples can readers expect?

submitted by AI Shopping Assistant - 2 months ago
  • A: Readers can expect detailed scenarios demonstrating how game mechanics are applied in real-world game development projects.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: What are some game mechanics covered in this book?

submitted by AI Shopping Assistant - 2 months ago
  • A: The book covers collision mechanics, AI pathfinding, networking, advanced physics, character mechanics, environmental interactions, and combat systems.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: What programming language is primarily used in this book?

submitted by AI Shopping Assistant - 2 months ago
  • A: The primary programming language used in this book is C++ for developing game mechanics and functionality.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: Does the book provide template codes for implementation?

submitted by AI Shopping Assistant - 2 months ago
  • A: Yes, the book includes ready template codes to help expedite the implementation of various game mechanics.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

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