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Roguelike Development with JavaScript - by Andre Alves Garzia (Paperback)

Roguelike Development with JavaScript - by  Andre Alves Garzia (Paperback) - 1 of 1
$30.49 sale price when purchased online
$54.99 list price
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About this item

Highlights

  • Go on an adventure and build a roguelike from scratch using JavaScript.
  • About the Author: Andre Alves Garzia is a developer who loves web and game development.
  • 322 Pages
  • Computers + Internet, Programming

Description



Book Synopsis



Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you'll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.

Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You'll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you'll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile.

After reading this book, you'll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.

What You Will Learn

  • Make use of procedural generation for dungeons, mazes, monsters, and treasure
  • Pick up skills to use Phaser to build games
  • Implement turn-based mechanics
  • Use tile-based graphics

Who This Book Is For

Game developers who want to build something fun and who have at least some prior JavaScript programming experience.



From the Back Cover



In this book, we are going on an adventure together and will build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, we're going to go through all the steps to build a small, fun, playable web roguelite game. The chapters will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.

Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You'll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you'll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and oftenmobile.

After reading this book, you'll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.

You will:

  • Make use of procedural generation for dungeons, mazes, monsters, and treasure
  • Pick up skills to use Phaser to build games
  • Implement turn-based mechanics
  • Use tile-based graphics



About the Author



Andre Alves Garzia is a developer who loves web and game development. In recent years, he has published books about building games for Firefox OS and managed a web literacy program in vulnerable neighborhoods of Rio de Janeiro. He is a firm believer in empowerment through technological experimentation and thinks game development should be on everyone's bucket list. He lives in London and wonders if the UK procedural generator is biased toward raining.
Dimensions (Overall): 9.21 Inches (H) x 6.14 Inches (W) x .72 Inches (D)
Weight: 1.06 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 322
Genre: Computers + Internet
Sub-Genre: Programming
Publisher: Apress
Format: Paperback
Author: Andre Alves Garzia
Language: English
Street Date: September 26, 2020
TCIN: 84707924
UPC: 9781484260586
Item Number (DPCI): 247-28-6400
Origin: Made in the USA or Imported
If the item details above aren’t accurate or complete, we want to know about it.

Shipping details

Estimated ship dimensions: 0.72 inches length x 6.14 inches width x 9.21 inches height
Estimated ship weight: 1.06 pounds
We regret that this item cannot be shipped to PO Boxes.
This item cannot be shipped to the following locations: American Samoa (see also separate entry under AS), Guam (see also separate entry under GU), Northern Mariana Islands, Puerto Rico (see also separate entry under PR), United States Minor Outlying Islands, Virgin Islands, U.S., APO/FPO

Return details

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