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Gamemaker Programming Challenges - by  Ben Tyers (Paperback) - 1 of 1

Gamemaker Programming Challenges - by Ben Tyers (Paperback)

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About this item

Highlights

  • Upgrade your GameMaker programming skills with 500 programming challenges.
  • About the Author: Ben Tyers is an expert GameMaker user, developer, coder, and trainer.
  • 503 Pages
  • Computers, Programming

Description



Book Synopsis



Upgrade your GameMaker programming skills with 500 programming challenges. The book is a collection of programming challenges, covering a range from simple to advanced concepts.

GameMaker is a hugely popular tool and is regarded one of the best approaches for 2D games. GameMaker allows both visual and code-based approach for game development and has been used for multiple hit titles. Each chapter covers a certain programming element, such as Sprite Fonts, Projectiles, Mechanics, etc.

The book is designed in a manner where each challenge provides an outline of the problems, useful functions, hints on tackling the challenge, and an example solution. On completion, you will take away new knowledge of GameMaker functions, an ability to think logically when developing code, and a better understanding of game design and planning.

What You Will Learn

  • Study the new GML, from basic functions to more evolved concepts.
  • Gain ability to view example solutions when necessary.
  • Increase your understanding of game design concepts.

Who Is This Book For

Beginners to intermediate level readers with basic understanding of GameMaker's IDE, including creating object, sprite, and sound assets will benefit from this book.



From the Back Cover



Upgrade your GameMaker programming skills with 500 programming challenges. The book is a collection of programming challenges, covering a range from simple to advanced concepts.

GameMaker is a hugely popular tool and is regarded one of the best development applications for 2D games. GameMaker allows for rapid game production and has been used for multiple hit titles. Each chapter covers a certain programming element, such as Sprite Fonts, Projectiles, Mechanics, etc.

The book is designed in a manner where each challenge provides an outline of the problems, useful functions, hints on tackling the challenge, and an example solution. On completion, you will take away new knowledge of GameMaker functions, an ability to think logically when developing code, and a better understanding of game design and planning.

You Will

- Learn new GML, from basic functions to more evolved concepts

- Gain ability to view example solutions, if required

- Get an increased understanding of game design concepts



About the Author



Ben Tyers is an expert GameMaker user, developer, coder, and trainer. He has authored a number of books on GameMaker for game application developers. He has been using GameMaker for over 20 years, enjoying the changes that has happened during this period. Over this time, he has made over 200 mini game projects covering a range of genres, including remakes of retro games he played as child in the 1980s. He loves finding simple solutions to challenging coding concepts. He is an active member of GameMaker's community, helping new coders with programming issues. Outside of programming, Ben enjoys vintage horror and science fiction films.

Dimensions (Overall): 10.0 Inches (H) x 7.0 Inches (W) x 1.08 Inches (D)
Weight: 2.02 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 503
Genre: Computers
Sub-Genre: Programming
Publisher: Apress
Theme: Games
Format: Paperback
Author: Ben Tyers
Language: English
Street Date: January 3, 2026
TCIN: 1013197370
UPC: 9798868821288
Item Number (DPCI): 247-61-0615
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 1.08 inches length x 7 inches width x 10 inches height
Estimated ship weight: 2.02 pounds
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