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Game Programming with Unity and C# - 2nd Edition by  Casey Hardman (Paperback) - 1 of 1

Game Programming with Unity and C# - 2nd Edition by Casey Hardman (Paperback)

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About this item

Highlights

  • Learn the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming.
  • About the Author: Casey Hardman has been a programmer and hobbyist game developer for over 8 years.
  • 434 Pages
  • Computers + Internet, Programming

Description



Book Synopsis



Learn the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. This book is aimed at beginners with no knowledge or experience in game development or programming.

Packed with examples, this Second Edition is up-to-date with the latest Unity standards and features as of 2023, and includes many adjustments to improve your experience. Starting with an introduction to Unity, you will learn the essentials of the engine: navigating the various windows, managing the objects that make up your game, and understanding the concepts that are fundamental to the engine. After that, you will gain a solid foundation in the concepts of object-oriented programming and the syntax of the C# language. Then the fun really begins, as you get hands-on experience building three playable example projects that drill you on the concepts you've learned until they stick.

Guided at each step by author Casey Hardman, you will outline and implement bare-bones, simple games designed to exercise your development skills: a top-down obstacle course, a tower defense game, and a 3D playground that demonstrates Unity's physics features. As you progress through the book, you'll put to use more and more of the features of C# and Unity, adding tools to your belt and strengthening you as a game developer. By the time you've completed the book, you will be empowered to strike out on your own and build the game mechanics of your choice.

What You Will Learn

  • Understand the fundamentals of object-oriented computer programming and the C# programming language
  • Leverage the features of Unity to implement game mechanics with reusable, clean, and elegant code
  • Design and implement your own mechanics and independently solve problems as they arise

Who Is This Book For

Beginners who have no prior experience with programming or game development, who would like to learn to create games with a solid foundation that prepares them to further develop their skills.



From the Back Cover



Learn the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. This book is aimed at beginners with no knowledge or experience in game development or programming.

Packed with examples, this Second Edition is up-to-date with the latest Unity standards and features as of 2023, and includes many adjustments to improve your experience. Starting with an introduction to Unity, you will learn the essentials of the engine: navigating the various windows, managing the objects that make up your game, and understanding the concepts that are fundamental to the engine. After that, you will gain a solid foundation in the concepts of object-oriented programming and the syntax of the C# language. Then the fun really begins, as you get hands-on experience building three playable example projects that drill you on the concepts you've learned until they stick.

Guided at each step by author Casey Hardman, you willoutline and implement bare-bones, simple games designed to exercise your development skills: a top-down obstacle course, a tower defense game, and a 3D playground that demonstrates Unity's physics features. As you progress through the book, you'll put to use more and more of the features of C# and Unity, adding tools to your belt and strengthening you as a game developer. By the time you've completed the book, you will be empowered to strike out on your own and build the game mechanics of your choice.

You will:

  • Understand the fundamentals of object-oriented computer programming and the C# programming language
  • Leverage the features of Unity to implement game mechanics with reusable, clean, and elegant code
  • Design and implement your own mechanics and independently solve problems as they arise



About the Author



Casey Hardman has been a programmer and hobbyist game developer for over 8 years. He found inspiration in the capacity for immersion and interactivity provided by games, and has nurtured a passion for video games since he was a child. In his early teens, this interest led him on a journey into the world of programming and game design. He works with the Unity game engine, the Godot game engine, and Web development technologies.

Dimensions (Overall): 10.0 Inches (H) x 7.0 Inches (W) x .93 Inches (D)
Weight: 1.74 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 434
Genre: Computers + Internet
Sub-Genre: Programming
Publisher: Apress
Theme: Games
Format: Paperback
Author: Casey Hardman
Language: English
Street Date: December 30, 2023
TCIN: 90806406
UPC: 9781484297193
Item Number (DPCI): 247-38-5706
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.93 inches length x 7 inches width x 10 inches height
Estimated ship weight: 1.74 pounds
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Q: Are there hands-on projects included in the book?

submitted by AI Shopping Assistant - 1 month ago
  • A: Yes, the book includes three playable example projects to practice game development concepts.

    submitted byAI Shopping Assistant - 1 month ago
    Ai generated

Q: Who is the author of this game programming book?

submitted by AI Shopping Assistant - 1 month ago
  • A: The author is Casey Hardman, a programmer and hobbyist game developer with over 8 years of experience.

    submitted byAI Shopping Assistant - 1 month ago
    Ai generated

Q: Who is the target audience for this book?

submitted by AI Shopping Assistant - 1 month ago
  • A: This book is aimed at beginners with no prior knowledge of programming or game development.

    submitted byAI Shopping Assistant - 1 month ago
    Ai generated

Q: What skills will readers develop from this book?

submitted by AI Shopping Assistant - 1 month ago
  • A: Readers will learn object-oriented programming fundamentals and how to implement game mechanics using Unity and C#.

    submitted byAI Shopping Assistant - 1 month ago
    Ai generated

Q: What programming language does this book focus on?

submitted by AI Shopping Assistant - 1 month ago
  • A: The book focuses on the C# programming language, specifically for use with the Unity game engine.

    submitted byAI Shopping Assistant - 1 month ago
    Ai generated

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