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Godot 4 Game Development Projects - Second Edition - 2nd Edition by  Chris Bradfield (Paperback) - 1 of 1

Godot 4 Game Development Projects - Second Edition - 2nd Edition by Chris Bradfield (Paperback)

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Highlights

  • Learn to create interactive cross-platform games such as a 3D Minigolf, a 2D Arcade classic, and much more with the all-new Godot Engine 4.0 in this part-color guideKey Features: - Master the art of developing cross-platform games- Harness the power of Godot's node and scene system to design robust and reusable game objects- Effortlessly and effectively integrate Blender into Godot to create powerful 3D games- Purchase of the print or Kindle book includes a free PDF eBookBook Description: Godot 4.0 is one of the most sought-after open-source game engines, and if you're enthusiastic about exploring its features, then this book is for you.
  • Author(s): Chris Bradfield
  • 264 Pages
  • Computers + Internet, Programming

Description



About the Book



Immerse yourself in the world of Godot 4.0 as you craft five projects that highlight the engine's exceptional 3D capabilities.



Book Synopsis



Learn to create interactive cross-platform games such as a 3D Minigolf, a 2D Arcade classic, and much more with the all-new Godot Engine 4.0 in this part-color guide

Key Features:

- Master the art of developing cross-platform games

- Harness the power of Godot's node and scene system to design robust and reusable game objects

- Effortlessly and effectively integrate Blender into Godot to create powerful 3D games

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description:

Godot 4.0 is one of the most sought-after open-source game engines, and if you're enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you're a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life.

This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you'll gain insights into Godot's inner workings and discover game development techniques that you can apply to your projects.

Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you'll have a strong foundation for future success with Godot 4.0 and you'll be well on your way to developing a variety of games.

What You Will Learn:

- Get acquainted with the Godot game engine and editor if you're a beginner

- Explore the new features of Godot 4.0

- Build games in 2D and 3D using design and coding best practices

- Use Godot's node and scene system to design robust, reusable game objects

- Use GDScript, Godot's built-in scripting language, to create complex game systems

- Implement user interfaces to display information

- Create visual effects to spice up your game

- Publish your game to desktop and mobile platforms

Who this book is for:

This book is for game developers at all levels, from beginners seeking an introduction to experienced programmers aiming to delve into the intricacies of Godot Engine 4.0. It is a valuable resource for newcomers and a treasure trove of insights for experienced developers. Prior programming experience is a prerequisite.

Table of Contents

- Introduction to Godot 4.0

- Coin Dash - Build Your First 2D Game

- Space Rocks: Build a 2D Arcade Classic with Physics

- Jungle Jump: Running and Jumping in a 2D Platformer

- 3D Minigolf: Dive into 3D by Building a Minigolf Course

- Infinite Flyer

- Next Steps and Additional Resources

Dimensions (Overall): 9.25 Inches (H) x 7.5 Inches (W) x .55 Inches (D)
Weight: 1.01 Pounds
Suggested Age: 22 Years and Up
Sub-Genre: Programming
Genre: Computers + Internet
Number of Pages: 264
Publisher: Packt Publishing
Theme: Games
Format: Paperback
Author: Chris Bradfield
Language: English
Street Date: August 11, 2023
TCIN: 89912076
UPC: 9781804610404
Item Number (DPCI): 247-44-8748
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.55 inches length x 7.5 inches width x 9.25 inches height
Estimated ship weight: 1.01 pounds
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Q: Are there projects included in the book?

submitted by AI Shopping Assistant - 2 months ago
  • A: Yes, the book includes five projects emphasizing the 3D capabilities of Godot.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: What types of games can you create with this book?

submitted by AI Shopping Assistant - 2 months ago
  • A: You can create various games including a 3D Minigolf, a 2D Arcade classic, and more.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: Who is the author of this book?

submitted by AI Shopping Assistant - 2 months ago
  • A: The book is authored by Chris Bradfield, who has over twenty-five years of experience.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: What is the primary focus of the book?

submitted by AI Shopping Assistant - 2 months ago
  • A: The book primarily focuses on developing cross-platform games using Godot Engine 4.0.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: What programming language is used in the book for game development?

submitted by AI Shopping Assistant - 2 months ago
  • A: The book uses GDScript, which is Godot's built-in scripting language for creating game systems.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

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