EasterBlack-owned or founded brands at TargetGroceryClothing, Shoes & AccessoriesBabyHomeFurnitureKitchen & DiningOutdoor Living & GardenToysElectronicsVideo GamesMovies, Music & BooksSports & OutdoorsBeautyPersonal CareHealthPetsHousehold EssentialsArts, Crafts & SewingSchool & Office SuppliesParty SuppliesLuggageGift IdeasGift CardsClearanceTarget New ArrivalsTarget Finds#TargetStyleTop DealsTarget Circle DealsWeekly AdShop Order PickupShop Same Day DeliveryRegistryRedCardTarget CircleFind Stores

Computer Graphics from Scratch - by Gabriel Gambetta (Paperback)

Computer Graphics from Scratch - by  Gabriel Gambetta (Paperback) - 1 of 1
$44.99 sale price when purchased online
$49.99 list price
Target Online store #3991

About this item

Highlights

  • Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.
  • About the Author: Gabriel Gambetta started coding games around the age of 5 on a ZX Spectrum.
  • 248 Pages
  • Computers + Internet, Computer Graphics

Description



About the Book



"An introduction to computer graphics that focuses on raytracing and rasterization. Topics and algorithms are presented without the use of external libraries or APIs and with pseudocode that is not specific to a programming language. Includes links to interactive demonstrations for each algorithm"--



Book Synopsis



Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.

Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering.

You'll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you'll learn how to create realistic reflections and shadows, and how to render a scene from any point of view.

Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own.
Learn how to:

  • Use perspective projection to draw 3D objects on a 2D plane
  • Simulate the way rays of light interact with surfaces
  • Add mirror-like reflections and cast shadows to objects
  • Render a scene from any camera position using clipping planes
  • Use flat, Gouraud, and Phong shading to mimic real surface lighting
  • Paint texture details onto basic shapes to create realistic-looking objects

  • Whether you're an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta's simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.



    Review Quotes




    "If you've ever wanted to peek behind the curtain and understand how [computer graphics] work, here you've got it in a step-by-step process. . . . A nice resource to have to learn about the basics of computer graphics. . . . If you want to jump in and learn about computer graphics or get an understanding of how ray tracing works, this is a good choice."
    --Game From Scratch

    "There's enough information in his book for a university course. In fact, the book is based on the course Gambetta taught before he became a senior engineer at Google."
    --Joy Schwabach, Arkansas Democrat Gazette's On Computers

    "One of the best textbooks I have ever seen! . . . I am in awe of the simplicity of the math and science involved. It feels a lot like I am wielding magical powers that I've always thought were beyond my reach. [Gabriel Gambetta has] absolutely managed to demystify the process. I guess it's a sort of 'the power was within you the whole time' kind of moment."
    --/u/Grakkam, Reddit

    "I love it. I love fundamental and foundational books like this. It's not tied to language or platform so doesn't get dated. I learned SO MUCH going through this book. . . . I definitely recommend this book if learning computer graphics fundamentals is something you're curious about."
    --Dylan Bennett, Curator of PiGameDev

    "Computer Graphics from Scratch is a great jumping-off point for those who want to learn more about raytracing and rasterization."
    --Julia Roth, Geek Girl Authority

    "An ideal textbook on DIY computer graphic creation, Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering is especially and unreservedly recommended for personal, professional, community, school, college, and university library Computer Programming collections and supplemental studies curriculums."
    --James A. Cox, Midwest Book Review

    "If you want to understand how shaders are programmed, something important not just to game developers or animators but to anyone who needs to understand what's happening with the graphics library that they are using that isn't working right, this book is for you. The math is just algebra with linear algebra included, and Gambetta builds up his renderers from scratch in a manner that appears logical and easy to follow."
    --Rik Farrow, USENIX



    About the Author



    Gabriel Gambetta started coding games around the age of 5 on a ZX Spectrum. After studying Computer Science and working at a respectable local company in his native Uruguay, he started a game development company and ran it for 10 years while teaching Computer Graphics at his alma mater. More recently, Gambetta has been working at Google Zürich, where he's been since 2011 except for a stint as an early engineer in the London-based multiplayer game tech unicorn Improbable.
    Dimensions (Overall): 9.2 Inches (H) x 7.0 Inches (W) x .4 Inches (D)
    Weight: 1.25 Pounds
    Suggested Age: 22 Years and Up
    Number of Pages: 248
    Genre: Computers + Internet
    Sub-Genre: Computer Graphics
    Publisher: No Starch Press
    Format: Paperback
    Author: Gabriel Gambetta
    Language: English
    Street Date: May 13, 2021
    TCIN: 1004093764
    UPC: 9781718500761
    Item Number (DPCI): 247-18-5869
    Origin: Made in the USA or Imported
    If the item details above aren’t accurate or complete, we want to know about it.

    Shipping details

    Estimated ship dimensions: 0.4 inches length x 7 inches width x 9.2 inches height
    Estimated ship weight: 1.25 pounds
    We regret that this item cannot be shipped to PO Boxes.
    This item cannot be shipped to the following locations: American Samoa (see also separate entry under AS), Guam (see also separate entry under GU), Northern Mariana Islands, Puerto Rico (see also separate entry under PR), United States Minor Outlying Islands, Virgin Islands, U.S., APO/FPO

    Return details

    This item can be returned to any Target store or Target.com.
    This item must be returned within 90 days of the date it was purchased in store, shipped, delivered by a Shipt shopper, or made ready for pickup.
    See the return policy for complete information.

    Related Categories

    Get top deals, latest trends, and more.

    Privacy policy

    Footer

    About Us

    About TargetCareersNews & BlogTarget BrandsBullseye ShopSustainability & GovernancePress CenterAdvertise with UsInvestorsAffiliates & PartnersSuppliersTargetPlus

    Help

    Target HelpReturnsTrack OrdersRecallsContact UsFeedbackAccessibilitySecurity & FraudTeam Member Services

    Stores

    Find a StoreClinicPharmacyTarget OpticalMore In-Store Services

    Services

    Target Circle™Target Circle™ CardTarget Circle 360™Target AppRegistrySame Day DeliveryOrder PickupDrive UpFree 2-Day ShippingShipping & DeliveryMore Services
    PinterestFacebookInstagramXYoutubeTiktokTermsCA Supply ChainPrivacyCA Privacy RightsYour Privacy ChoicesInterest Based AdsHealth Privacy Policy