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Game Invaders - by Clive Fencott & Jo Clay & Mike Lockyer & Paul Massey (Paperback)

Game Invaders - by  Clive Fencott & Jo Clay & Mike Lockyer & Paul Massey (Paperback) - 1 of 1
$63.71 sale price when purchased online
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About this item

Highlights

  • Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games.
  • About the Author: CLIVE FENCOTT, PhD, is a freelance writer and researcher in new media.
  • 240 Pages
  • Computers + Internet, Programming

Description



Book Synopsis



Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis--offering detailed guidance for how to conduct in-depth critiques of game content and gameplay.

Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find:

- Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design - Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling - Tasks and solutions for readers wishing to practice techniques introduced in the book - A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games

An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media.



From the Back Cover



An innovative, do-it-yourself approach to a deeper understanding of computer games

Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis--offering detailed guidance for how to conduct in-depth critiques of game content and gameplay.

Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find:

  • Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design
  • Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling
  • Tasks and solutions for readers wishing to practice techniques introduced in the book
  • A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games

An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media.



Review Quotes




"Intermediate game designers and students wishing to analyze video games will find this a helpful resource. Summing Up: Recommended. Upper-division undergraduates and graduate students in game design and related programs, researchers/faculty, and professionals/practitioners." (Choice, 1 June 2013)

"Overall, Game Invadersis both a useful and needed theoretical handbook for undergraduate students interested in thinking rigorously about computer games or for game designers who need a stronger theoretical foundation moored in agency and interaction." (International Journal of Communication, 1 May 2013)




About the Author



CLIVE FENCOTT, PhD, is a freelance writer and researcher in new media. For many years, he taught and researched the theory of computer games at Teesside University in the UK. He also worked in the games industry. Dr. Fencott has authored over fifty publications, including the successful textbook Formal Methods for Concurrency.

MIKE LOCKYER, BSc, PhD, is a Professor of Web Services at Teesside University, where he has taught for over twenty-five years. He has published over thirty journal papers, successfully supervised more than ten PhDs, and is currently involved with developments in web services and rich client applications.

JO CLAY completed a multimedia master's degree at Teesside University, under the supervision of Clive Fencott, before joining the games analysis team. As a gamer herself and apprentice semiotician, Jo assisted in the development of the Game Invaders method for application in computer software.

PAUL MASSEY, CEng, MBCS, CITP, is a senior lecturer in computing at Teesside University, where he teaches and consults on databases. Paul believes databases are central to most IT systems and applies techniques (such as data mining) to a range of disciplines (such as games analysis and decision support).

Dimensions (Overall): 9.1 Inches (H) x 6.1 Inches (W) x .9 Inches (D)
Weight: .9 Pounds
Suggested Age: 22 Years and Up
Sub-Genre: Programming
Genre: Computers + Internet
Number of Pages: 240
Publisher: Wiley-IEEE Computer Society PR
Theme: Games
Format: Paperback
Author: Clive Fencott & Jo Clay & Mike Lockyer & Paul Massey
Language: English
Street Date: July 10, 2012
TCIN: 93282803
UPC: 9780470597187
Item Number (DPCI): 247-11-3958
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.9 inches length x 6.1 inches width x 9.1 inches height
Estimated ship weight: 0.9 pounds
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