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Gametek - by  Geoffrey Engelstein (Paperback) - 1 of 1

Gametek - by Geoffrey Engelstein (Paperback)

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About this item

Highlights

  • What games can teach us about life, the universe and ourselves.
  • Author(s): Geoffrey Engelstein
  • 272 Pages
  • Games,

Description



About the Book



What games can teach us about life, the universe and ourselves.

If you shuffle a deck of cards what are the odds that the sequence is unique? What is the connection between dice, platonic solids and Newton's theory of gravity? What is more random: a dice tower or a number generator? Can you actually employ a strategy for a game as basic as Rock-Paper-Scissors?

These are all questions that are thrown up in games and life. Games involve chance, choice, competition, innovation, randomness, memory, stand-offs and paradoxes - aspects that designers manipulate to make a game interesting, fun and addictive, and players try to master for enjoyment and winning. But they also provide a fascinating way for us to explore our world; to understand how our minds tick, our numbers add up, and our laws of physics work.

This is a book that tackles the big questions of life through the little questions of games.

With short chapters on everything from memory games to the Prisoner's Dilemma, to Goedel's theorems, GameTek is fascinating reading anyone for who wants to explore the world from a new perspective - and a must-read book for serious designers and players.

PRAISE

'Math, physics, psychology and all the other stuff you didn't even realise you were using while playing board games! Dr E has opened the door to the game under the game in fascinating, fun detail. Now you have NO reason to ever lose again! Rock!' Tommy Dean, board-gamer and stand-up comic



Book Synopsis



What games can teach us about life, the universe and ourselves.
If you shuffle a deck of cards what are the odds that the sequence is unique? What is the connection between dice, platonic solids and Newton's theory of gravity? What is more random: a dice tower or a number generator? Can you actually employ a strategy for a game as basic as Rock-Paper-Scissors?

These are all questions that are thrown up in games and life. Games involve chance, choice, competition, innovation, randomness, memory, stand-offs and paradoxes - aspects that designers manipulate to make a game interesting, fun and addictive, and players try to master for enjoyment and winning. But they also provide a fascinating way for us to explore our world; to understand how our minds tick, our numbers add up, and our laws of physics work.

This is a book that tackles the big questions of life through the little questions of games.

With short chapters on everything from memory games to the Prisoner's Dilemma, to Goedel's theorems, GameTek is fascinating reading anyone for who wants to explore the world from a new perspective - and a must-read book for serious designers and players.

PRAISE

'Math, physics, psychology and all the other stuff you didn't even realise you were using while playing board games! Dr E has opened the door to the game under the game in fascinating, fun detail. Now you have NO reason to ever lose again! Rock!' Tommy Dean, board-gamer and stand-up comic

Dimensions (Overall): 9.1 Inches (H) x 6.0 Inches (W) x .9 Inches (D)
Weight: .65 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 272
Genre: Games
Publisher: HarperCollins Au
Format: Paperback
Author: Geoffrey Engelstein
Language: English
Street Date: October 27, 2020
TCIN: 93682161
UPC: 9781460757376
Item Number (DPCI): 247-17-1588
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.9 inches length x 6 inches width x 9.1 inches height
Estimated ship weight: 0.65 pounds
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Return details

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Q: How many pages does the book contain?

submitted by AI Shopping Assistant - 2 months ago
  • A: The book contains a total of 272 pages, providing in-depth insights into various game-related concepts.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: What age group is this book suitable for?

submitted by AI Shopping Assistant - 2 months ago
  • A: This book is suggested for readers aged 22 years and up, appealing to adults interested in games.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: Who is the author of this book?

submitted by AI Shopping Assistant - 2 months ago
  • A: The author of the book is Geoffrey Engelstein, who delves into the connections between games and life.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: What is the primary focus of the book?

submitted by AI Shopping Assistant - 2 months ago
  • A: The primary focus is on what games can teach us about life, the universe, and ourselves.

    submitted byAI Shopping Assistant - 2 months ago
    Ai generated

Q: What topics does the book cover related to games?

submitted by AI Shopping Assistant - 2 months ago
  • A: The book explores chance, choice, competition, randomness, memory, and paradoxes in games and life.

    submitted byAI Shopping Assistant - 2 months ago
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