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Learning XNA 4.0 - Annotated by Aaron Reed (Paperback)

Learning XNA 4.0 - Annotated by  Aaron Reed (Paperback) - 1 of 1
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About this item

Highlights

  • Want to develop games for Xbox 360 and Windows Phone 7?
  • About the Author: Aaron Reed has extensive software development experience and more importantly, experience in software development education.
  • 538 Pages
  • Computers + Internet, Programming

Description



About the Book



Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book guides users to Microsoft's XNA 4.0 development framework right away--even if they have no experience developing games.



Book Synopsis



Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format.

Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish.

  • Learn game development from 2D animation to 3D cameras and effects
  • Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
  • Build three complete, exciting games using 2D, 3D, and multiplayer techniques
  • Develop for and deploy your games to the Xbox 360 and Windows Phone 7



About the Author



Aaron Reed has extensive software development experience and more importantly, experience in software development education. Since 2004 he has taught courses at Neumont University in .NET, web development and web services, XNA, systems design and architecture, and more.

Aaron's experience in teaching both DirectX and XNA for several years to university-level students helps him understand what topics are easily understood and which ones need more depth and emphasis. Through experience in the classroom he also has a good understanding of what format and sequence makes the most sense to present the material. This book follows that format and is meant to present game development concepts in the way most efficient and most comprehendible as proven in the classroom.

Dimensions (Overall): 9.2 Inches (H) x 7.0 Inches (W) x 1.3 Inches (D)
Weight: 1.85 Pounds
Suggested Age: 22 Years and Up
Sub-Genre: Programming
Genre: Computers + Internet
Number of Pages: 538
Publisher: O'Reilly Media
Theme: Games
Format: Paperback
Author: Aaron Reed
Language: English
Street Date: January 25, 2011
TCIN: 93677407
UPC: 9781449394622
Item Number (DPCI): 247-12-2928
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 1.3 inches length x 7 inches width x 9.2 inches height
Estimated ship weight: 1.85 pounds
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