Velocity - 2 months ago, Verified purchaser
My ProChrono Digital chronograph measured the speed of the darts fired by this stock Air Warriors Mutator blaster at an average of 71 feet per second (FPS) using Nerf Elite darts (it is capable of shooting any standard Nerf Elite darts; blue, green, white, orange, purple/light blue, Starwars themed, Alpha Strike, Accustrike, Waffle-tip, and assorted decorated darts). The standard average velocity of a Nerf Elite blaster is 70 FPS, but the overall average using the darts that the Mutator came with was 75. The Mutator’s main selling point is the ability to hold 2 magazines. Once this “springer” type bolt-action priming handle is pulled all the way back, the front barrel can be either extended or shortened, which serves as the switch between the 2 magazines. Pushing the barrel inwards raises the front magazine into the path of the breech, putting it into “Distance” mode. Pulling it outwards lowers that mag and raises the other like a seesaw, making it “mutate” into “Accuracy” mode. Once the desired mode is selected you can finish the priming process and pull the trigger to fire. Generally, longer barrels with foam blasters increase “barrel drag” which weakens shots. The Mutator’s designers used 3 telescoping tubes of graduated sizes (the outermost barrel is a bit wobbly when extended). The barrel is wide enough in diameter not to affect my Chronograph readings. It has a bolt-action priming handle but the tract is uncomfortably longer than other bolt action blasters. As a result, that the Rate Of Fire (ROF) is lower. You can feel the spring resistance halfway through the tract while you pull the bolt back, and the end of the tract is literally an inch from the start of the removable shoulder stock. With a press of it’s release button, this quirky shoulder stock swings upward and off a hook-like protrusion. There is a large clear plastic panel window on both sides of the blaster, allowing you to see which of the 2 dart mags are in use at the moment. It is cross-compatible with Nerf mags (including 18-dart mags) but drums will not fit. It is noteworthy to mention that the mag that is in the lower position (not in use) at the time is the one that drops when the mag release button is pressed. The blaster comes with 10 “Long Distance” darts and 10 “PrecisePro” darts (matching the 2 mag’s capacity). I experienced no jams other than the priming lock remaining activated after having fired a dart. I have determined that this was because the trigger activates the catch mechanism before the priming lock disengages. Therefore, the main trigger must be pressed all the way (or pressed again) until the priming lock disengages or you won’t be able to prime the blaster. There are no sling mount attachment points, but it does have a Buzzbee tactical rail on top of the blaster (Nerf accessories will not fit). If anyone cares to notice: there is a gasket on the barrel and a flip-up sight that goes up when the barrel is extended. Ergonomics of the pistol grip is surprisingly okay for me but there is a scrawny area on the handle where it connects to the main body that gives it an especially pronounced awkwardness. The black fore-grip sticking out in the front of the blaster requires the user to reach forward over 30 inches from the shoulder stock. In conclusion, the Mutator is a more expensive and low ROF sniper-type blaster that lacks a scope, but it has a place to mount one and has a nifty dual magazine alternating feature that can be used to hold double the dart capacity of other mag-fed blasters, including 2x 18-dart Nerf mags. Being nearly 38 inches long, it’s heft, bulk, and tiny handles makes the blaster seem like a result of the design team compromising with the marketing team’s wishes. Making the extendable barrel function as the switch between the magazines with Distance and Accuracy in mind was a smart gimmick. It may not apply in this case, but being mindful of “barrel drag” is commendable.