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Ancient Greece and Rome in Videogames - (Imagines - Classical Receptions in the Visual and Performing) by Ross Clare (Paperback)

Ancient Greece and Rome in Videogames - (Imagines - Classical Receptions in the Visual and Performing) by  Ross Clare (Paperback) - 1 of 1
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About this item

Highlights

  • This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome.
  • About the Author: Ross Clare is a University Teacher in Classics and Ancient History at the University of Liverpool, UK.
  • 240 Pages
  • Games, Video & Electronic
  • Series Name: Imagines - Classical Receptions in the Visual and Performing

Description



Book Synopsis



This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment.

Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the "epic mode" of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such "ancient games".



Review Quotes




"Clare's approach is not only useful for those studying the ancient world, but other historical periods as well." --Manchester Metropolitan Game Centre

"Starting with a helpful and in-depth explanation of his theoretical approach, which will make the tome accessible even to those who have never played Minesweeper, Clare analyses big name franchises and little-known, independent games with equal seriousness." --Greece & Rome

"It is clear from this engaging and broad study that research into classical reception in videogames has successfully completed the tutorial stage - what comes next, as in true videogame style, is up to us, the players and interpreters of these digital worlds, to decide what to explore next." --The Classical Review

"This is the first monographic treatment of the receptions of classical antiquity in video games and a book that I have been expecting for years. Through an eclectic selection of case studies, Clare develops an intriguing approach to classical receptions in this vibrant medium." --Christian Rollinger, Lecturer in Ancient History, University of Trier, Germany




About the Author



Ross Clare is a University Teacher in Classics and Ancient History at the University of Liverpool, UK. He specializes in the study of antiquity in popular culture, particularly video games, film and television, and science fiction and fantasy.
Dimensions (Overall): 9.21 Inches (H) x 6.14 Inches (W) x .5 Inches (D)
Weight: .75 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 240
Genre: Games
Sub-Genre: Video & Electronic
Series Title: Imagines - Classical Receptions in the Visual and Performing
Publisher: Bloomsbury Academic
Format: Paperback
Author: Ross Clare
Language: English
Street Date: January 26, 2023
TCIN: 94479649
UPC: 9781350194113
Item Number (DPCI): 247-33-9974
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.5 inches length x 6.14 inches width x 9.21 inches height
Estimated ship weight: 0.75 pounds
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