About this item
Highlights
- Kit and the Triple Trouble team are headed to the underwater world of The Orb in the third installment of the high-stakes Dungeon Runners series.
- 7-10 Years
- 7.5" x 5.0" Paperback
- 224 Pages
- Juvenile Fiction, Fantasy & Magic
- Series Name: Dungeon Runners
Description
Book Synopsis
Kit and the Triple Trouble team are headed to the underwater world of The Orb in the third installment of the high-stakes Dungeon Runners series.
Dungeon Runners Kit, Sandy, and Thorn travel by dragon to the city of Saltport to compete in a dungeon run deep under the water in The Orb. There they must solve puzzles, escape traps, and battle a dreadful Narghoul. As the smallest and most inexperienced team of the Bottom Feeders League they are at a disadvantage, and worse yet, they start to suspect one of the other teams may be cheating. The three must remember what's important and work together, using all their skill, strength, and smarts, if they are to survive their most challenging dungeon yet.Review Quotes
Sportsmanship, trust, and a flying sword move the Triple Trouble team through perilous, monster-filled chambers in this third series entry.
Kit, Sandy, and Thorne form Grotville's unlikely Dungeon Runners home team. They survived the second level and are on their way to the Orb, an underwater dungeon that harbors sea monsters including kraken, octowolves, and flame eels. Kit still feels like an underdog; his practice sessions aren't promising, and although team healer Thorne is trying to do better, his remedies are still far from perfect. Sandy, the team's mage, dreams of becoming a sea hag, which could give them an edge in this watery setting. During their previous run, Kit struggled with self-doubt and trust, but he's learned and grown. He acknowledges that his teammates are "usually right," allowing Thorne and Sandy opportunities to shine and reinforcing their strength as a team. Another welcome element is the way Triple Trouble displays courage, kindness, and sportsmanship by reciprocating the generous treatment of rival team the Yarn Stormers, which leads to a friendly temporary alliance. As before, Larwood's writing is fun, fast-paced, and kid-friendly. Todd-Stanton's illustrations, which show characters who vary in skin tone, remain a key part of the narration's success, enhancing the storytelling and adding to the humor. A cliffhanger ending will leave readers breathlessly awaiting the next outing.
Combines fun, page-turning adventure with sincere character development. (map, many-sided die template) (Fantasy. 7-10)
"Combines fun, page-turning adventure with sincere character development."--Kirkus Reviews
About the Author
Kieran Larwood (Author)
Kieran Larwood was born in Kenya. He moved to the UK when he was 2 and lived in various places before settling on the Isle of Wight where he can still be found: exploring rockpools, climbing trees and writing - slowly disappearing behind a mountain of notebooks and empty coffee mugs. He taught Reception class in a primary school for fifteen years before becoming a full-time author.
Kieran's books have won several awards, including the Blue Peter Best Story and the Prix Sorcières.
He is inspired by a life-long love of fantasy stories, which all began when - as a young boy - he picked up a copy of The Hobbit and saw the map inside. It just goes to show - you never know where opening a book will lead...
Joe Todd-Stanton grew up in Brighton, England, and was taught to draw by his mother, who is also an illustrator. He studied at UWE Bristol, receiving a first class degree in Illustration. Todd-Stanton has been commissioned to work for clients such as Oxford University Press, Usborne Publishing, and Aquila magazine. His work has been highly
praised and his book The Secret of Black Rock was longlisted for The C ILIP Kate Greenaway Medal 2018 and won a 2018 Waterstones Children's Book Prize.