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About this item
Highlights
- How did games rise to become the central audiovisual form of expression and storytelling in digital culture?
- About the Author: Gundolf S. Freyermuth (PhD) is a founding director of the Cologne Game Lab and Professor of Media and Game Studies.
- 280 Pages
- Social Science, Media Studies
Description
Book Synopsis
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuths introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.About the Author
Gundolf S. Freyermuth (PhD) is a founding director of the Cologne Game Lab and Professor of Media and Game Studies. He also teaches Comparative Media Studies at the ifs international film school Cologne. His research interests include video games, audiovisuality, transmediality and network culture.Dimensions (Overall): 8.8 Inches (H) x 5.8 Inches (W) x 1.0 Inches (D)
Weight: 1.05 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 280
Genre: Social Science
Sub-Genre: Media Studies
Publisher: Transcript Publishing
Format: Paperback
Author: Gundolf S Freyermuth
Language: English
Street Date: January 26, 2016
TCIN: 1005996179
UPC: 9783837629835
Item Number (DPCI): 247-09-8966
Origin: Made in the USA or Imported
Shipping details
Estimated ship dimensions: 1 inches length x 5.8 inches width x 8.8 inches height
Estimated ship weight: 1.05 pounds
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