EasterBlack-owned or founded brands at TargetGroceryClothing, Shoes & AccessoriesBabyHomeFurnitureKitchen & DiningOutdoor Living & GardenToysElectronicsVideo GamesMovies, Music & BooksSports & OutdoorsBeautyPersonal CareHealthPetsHousehold EssentialsArts, Crafts & SewingSchool & Office SuppliesParty SuppliesLuggageGift IdeasGift CardsClearanceTarget New ArrivalsTarget Finds#TargetStyleTop DealsTarget Circle DealsWeekly AdShop Order PickupShop Same Day DeliveryRegistryRedCardTarget CircleFind Stores

Immersive Technology Meets Cultural Heritage - by Philipp Bojahr & Katharina Tillmanns (Paperback)

Immersive Technology Meets Cultural Heritage - by  Philipp Bojahr & Katharina Tillmanns (Paperback) - 1 of 1
$55.00 when purchased online
Target Online store #3991

About this item

Highlights

  • From museums to memorials, all cultural heritage institutions are constantly driving the digital transformation of their educational outreach.
  • About the Author: Philipp Bojahr is a postdoctoral researcher at the Cologne Game Lab (CGL) at TH Köln working in the field of game studies and game design with a focus on new media applications in museums and other cultural contexts.
  • 280 Pages
  • Social Science, Media Studies

Description



About the Book



Looking at cultural institutions, and with the aim of further exploiting the possibilities of XR media, this book presents a discussion of opportunities and challenges for institutions, audiences and game developers.



Book Synopsis



From museums to memorials, all cultural heritage institutions are constantly driving the digital transformation of their educational outreach. In the process, digital interactive activities such as games have established themselves as successful formats; and immersive technologies such as VR goggles and also AR-ready smartphones are increasingly gaining popularity to engage visitors on a new level. Looking at the specific context of cultural institutions, and with the aim of further exploiting the possibilities of XR media, the contributors to this volume present a series of best-case projects and theoretical approaches to discuss opportunities and challenges for institutions, audiences and game developers.



About the Author



Philipp Bojahr is a postdoctoral researcher at the Cologne Game Lab (CGL) at TH Köln working in the field of game studies and game design with a focus on new media applications in museums and other cultural contexts. As part of his tandem position, he also works in this field on a practical level at Siegerlandmuseum in Siegen, where he serves as curator with a focus on multimedia and multimodal presentation.
Katharina Tillmanns is a researcher, designer and lecturer for playful immersive media at the Cologne Game Lab, an Institute for Game Development and Research at TH Köln. In her studies and work, she explores and promotes the expressive qualities of immersive media in the context of art, education and entertainment. A founder and director of the artistic research event SomaFest XR festival and the Notgames Fest series (2011-15), and a founder and former co-president of the Games for Change Europe Network, Katharina has been pioneering in connecting academics, designers and the general public in exploring and discussing cutting edge technology and expressive design.

Dimensions (Overall): 8.86 Inches (H) x 5.83 Inches (W)
Weight: .96 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 280
Genre: Social Science
Sub-Genre: Media Studies
Publisher: Transcript Publishing
Format: Paperback
Author: Philipp Bojahr & Katharina Tillmanns
Language: English
Street Date: December 30, 2025
TCIN: 92388507
UPC: 9783837664836
Item Number (DPCI): 247-36-2992
Origin: Made in the USA or Imported
If the item details above aren’t accurate or complete, we want to know about it.

Shipping details

Estimated ship dimensions: 1 inches length x 5.83 inches width x 8.86 inches height
Estimated ship weight: 0.965 pounds
We regret that this item cannot be shipped to PO Boxes.
This item cannot be shipped to the following locations: American Samoa (see also separate entry under AS), Guam (see also separate entry under GU), Northern Mariana Islands, Puerto Rico (see also separate entry under PR), United States Minor Outlying Islands, Virgin Islands, U.S., APO/FPO

Return details

This item can be returned to any Target store or Target.com.
This item must be returned within 90 days of the date it was purchased in store, shipped, delivered by a Shipt shopper, or made ready for pickup.
See the return policy for complete information.

Related Categories

Get top deals, latest trends, and more.

Privacy policy

Footer

About Us

About TargetCareersNews & BlogTarget BrandsBullseye ShopSustainability & GovernancePress CenterAdvertise with UsInvestorsAffiliates & PartnersSuppliersTargetPlus

Help

Target HelpReturnsTrack OrdersRecallsContact UsFeedbackAccessibilitySecurity & FraudTeam Member Services

Stores

Find a StoreClinicPharmacyTarget OpticalMore In-Store Services

Services

Target Circle™Target Circle™ CardTarget Circle 360™Target AppRegistrySame Day DeliveryOrder PickupDrive UpFree 2-Day ShippingShipping & DeliveryMore Services
PinterestFacebookInstagramXYoutubeTiktokTermsCA Supply ChainPrivacyCA Privacy RightsYour Privacy ChoicesInterest Based AdsHealth Privacy Policy