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Knights Club: The Message of Destiny - (Comic Quests) by Shuky (Paperback)

Knights Club: The Message of Destiny - (Comic Quests) by  Shuky (Paperback) - 1 of 1
$9.99 when purchased online
Target Online store #3991

About this item

Highlights

  • This middle grade graphic novel series makes YOU the valiant hero of a fantasy quest--pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again!
  • 8-12 Years
  • 8.2" x 5.7" Paperback
  • 152 Pages
  • Juvenile Fiction, Interactive Adventures
  • Series Name: Comic Quests

Description



About the Book



Entrusted by the king to carry a message to the leader of the neighboring country, students from the School of Knighthood (readers) must forge weapons, win points, and advance through the levels to see their mission to a successful end. Full color.



Book Synopsis



This middle grade graphic novel series makes YOU the valiant hero of a fantasy quest--pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again!

In a medieval age of chivalry and sorcery, you've been training hard to become a knight. Now the king has a mission for you: carry a message of the utmost importance to the leader of a neighboring country. But traps and enemies will be numerous on your route! Forge your weapons to make them more powerful, win points collecting magical cards, be victorious in battle, and advance through the levels to become strong enough to bring your mission to a successful end.

HERE'S HOW TO PLAY:
- To begin your quest, select your character.
- Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.
- Solve puzzles, collect supplies, and defeat enemies in your quest for success. If you succeed, you may be knighted!
- If your mission fails, just start again at the beginning! You can play the book over and over again, making different choices every time.

Remember, this is no ordinary comic book--what happens next is up to you!



Review Quotes




Praise for Knights Club!

"In this innovative middle-grade graphic novel, readers choose their own path through a series of riddles and hidden passages as they craft an adventure that's unique to them."--Game Informer, on Knights Club: The Bands of Bravery

"Wonderfully fun and entertaining."--Midwest Book Review, on Knights Club: The Buried City

"An immersive reading experience full of adventure and fun. The book series really can be enjoyed by all ages since its beautiful storytelling manages to capture its audience young & old alike."--BioGamer Girl, on Knights Club: The Bands of Bravery

"It's choose your own adventure for the modern generation of kids! As engaging and fun as a video game. And better for development." - Sussan N., Librarian at Alsip-Merrionette Park Public Library, on Knights Club: The Bands of Bravery

"All good fun and it kept my son highly entertained...Knights Club would make an excellent and unexpected pick-up idea for a reader who may want a bit more input into their latest read."--Grab This Book, on Knights Club: The Bands of Bravery

Everyone loves the Comic Quests series!

"Kid approved."--The Dice Tower, on Hocus & Pocus: The Legend of Grimm's Woods

"For kids just diving into the genre, [Comic Quests is] a fantastic gateway and springboard to those more involved types of [role-playing] games."--The Roarbots

"If you love reading, gaming, and magical animals, you're going to fall head over heels for this brand new graphic novel series."--YAYOMG!, on Hocus & Pocus: The Legend of Grimm's Woods

"An interactive series that will appeal to reluctant readers and anyone who enjoys making a fun story."--School Library Journal, on Hocus & Pocus: The Legend of Grimm's Woods

"An exciting and adventurous way to encourage young people to read, as well as hone their critical thinking and problem-solving skills."--Midwest Book Review, on Iron Magicians

"Great for commutes, waiting in long lines, or any instance where you're stuck without anything to do or anyone to talk to. Or, you know, simply because you want to play an RPG by yourself!."--Sequential Tart, on Iron Magicians

"Fun for kids of all ages."--Really Into This, on Hocus & Pocus: The Legend of Grimm's Woods



About the Author



Shuky is the founder of Makaka Editions, a comics and graphic novel publisher in France. He is an illustrator and the author of nine interactive comics as well as several traditional comics.

Waltch is a comics artist who contributes to several fanzines, including Ribozine. He clients include Wind West and Ankama.

Novy is a comics author, letterer, and an illustrator living in France.

Dimensions (Overall): 8.2 Inches (H) x 5.7 Inches (W) x .5 Inches (D)
Weight: .75 Pounds
Suggested Age: 8-12 Years
Number of Pages: 152
Genre: Juvenile Fiction
Sub-Genre: Interactive Adventures
Series Title: Comic Quests
Publisher: Quirk Books
Format: Paperback
Author: Shuky
Language: English
Street Date: October 22, 2019
TCIN: 1003616483
UPC: 9781683690658
Item Number (DPCI): 247-21-0844
Origin: Made in the USA or Imported

Shipping details

Estimated ship dimensions: 0.5 inches length x 5.7 inches width x 8.2 inches height
Estimated ship weight: 0.75 pounds
We regret that this item cannot be shipped to PO Boxes.
This item cannot be shipped to the following locations: American Samoa (see also separate entry under AS), Guam (see also separate entry under GU), Northern Mariana Islands, Puerto Rico (see also separate entry under PR), United States Minor Outlying Islands, Virgin Islands, U.S., APO/FPO

Return details

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This item must be returned within 90 days of the date it was purchased in store, shipped, delivered by a Shipt shopper, or made ready for pickup.
See the return policy for complete information.

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