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Making Virtual Worlds - by Thomas Malaby (Hardcover)

Making Virtual Worlds - by  Thomas Malaby (Hardcover) - 1 of 1
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About this item

Highlights

  • The past decade has seen phenomenal growth in the development and use of virtual worlds.
  • About the Author: Thomas Malaby is Associate Professor of Anthropology at the University of Wisconsin-Milwaukee.
  • 176 Pages
  • Computers + Internet, Social Aspects

Description



About the Book



Malaby shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion.



Book Synopsis



The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online.

Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created.

Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? "Lindens"--as the Linden Lab employees call themselves--found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions.

In Making Virtual Worlds, Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab.



Review Quotes




Malaby presents an ethnography of Linden Labs, the creators of the Second Life virtual world. Which is to say, he focuses not on how users of Second Life feel about their experience, but rather on how the Linden Lab people strategize and implemented the wider structure of that virtual world. Malaby looks at the clash at Linden Labs of the liberal ideology espousing a flat organization of creative peers with the reality of a hierarchy in which people are ranked according to their perceived level of creativity.

-- "Choice"



About the Author



Thomas Malaby is Associate Professor of Anthropology at the University of Wisconsin-Milwaukee. He is the author of Gambling Life: Dealing in Contingency in a Greek City.

Dimensions (Overall): 8.72 Inches (H) x 5.82 Inches (W) x .68 Inches (D)
Weight: .75 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 176
Genre: Computers + Internet
Sub-Genre: Social Aspects
Publisher: Cornell University Press
Format: Hardcover
Author: Thomas Malaby
Language: English
Street Date: July 15, 2009
TCIN: 94450469
UPC: 9780801447464
Item Number (DPCI): 247-11-8421
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.68 inches length x 5.82 inches width x 8.72 inches height
Estimated ship weight: 0.75 pounds
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