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Narrative Design and Authorship in Bloodborne - (Studies in Gaming) by Madelon Hoedt (Paperback)

Narrative Design and Authorship in Bloodborne - (Studies in Gaming) by  Madelon Hoedt (Paperback) - 1 of 1
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About this item

Highlights

  • In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015.
  • About the Author: Madelon Hoedt is a senior lecturer at the department of drama, theatre and performance at the University of Huddersfield in the United Kingdom and previously lectured in game studies at the University of South Wales.
  • 214 Pages
  • Games, Video & Electronic
  • Series Name: Studies in Gaming

Description



About the Book



"In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics."--



Book Synopsis



In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design.

This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.



About the Author



Madelon Hoedt is a senior lecturer at the department of drama, theatre and performance at the University of Huddersfield in the United Kingdom and previously lectured in game studies at the University of South Wales. She has published extensively on interactive expressions of horror and the Gothic in performance and (digital) games. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.
Dimensions (Overall): 8.8 Inches (H) x 5.9 Inches (W) x .5 Inches (D)
Weight: .66 Pounds
Suggested Age: 22 Years and Up
Series Title: Studies in Gaming
Sub-Genre: Video & Electronic
Genre: Games
Number of Pages: 214
Publisher: McFarland & Company
Format: Paperback
Author: Madelon Hoedt
Language: English
Street Date: December 17, 2019
TCIN: 1003040448
UPC: 9781476672182
Item Number (DPCI): 247-47-8109
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.5 inches length x 5.9 inches width x 8.8 inches height
Estimated ship weight: 0.66 pounds
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