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The Minds Behind Sega Genesis Games - (Studies in Gaming) by Patrick Hickey (Paperback)

The Minds Behind Sega Genesis Games - (Studies in Gaming) by  Patrick Hickey (Paperback) - 1 of 1
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About this item

Highlights

  • Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be.
  • About the Author: Patrick Hickey, Jr., is the founder and editor-in-chief of ReviewFix.com and a lecturer of English and journalism at Kingsborough Community College, in Brooklyn, New York.
  • 291 Pages
  • Games, Video & Electronic
  • Series Name: Studies in Gaming

Description



About the Book



"Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be. Never scared to innovate, Sega's impact on the industry continues to this day through the games they originally developed and the technology their consoles pushed into the mainstream. Featuring interviews with the creators of over 40 games on the Sega Genesis console including Sonic the Hedgehog 2, Altered Beast, Aladdin, Earthworm Jim and NHL 95, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega's most important contribution to the game industry. The interviewees reveal the challenges of working with mega publishers, the uncertainties of public reception, and the creative processes that produced some of the 16-bit era's classic titles"--



Book Synopsis



Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be. Never scared to innovate, Sega's impact on the industry continues to this day through the games they originally developed and the technology their consoles pushed into the mainstream.

Featuring interviews with the creators of over 40 games on the Sega Genesis console including Sonic the Hedgehog 2, Altered Beast, Aladdin, Earthworm Jim and NHL 95, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega's most important contribution to the game industry. The interviewees reveal the challenges of working with mega publishers, the uncertainties of public reception, and the creative processes that produced some of the 16-bit era's classic titles.



About the Author



Patrick Hickey, Jr., is the founder and editor-in-chief of ReviewFix.com and a lecturer of English and journalism at Kingsborough Community College, in Brooklyn, New York. Over the past decade, his video game coverage has been featured in national ad campaigns by Nintendo, Disney and EA Sports. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.
Dimensions (Overall): 9.9 Inches (H) x 6.9 Inches (W) x .7 Inches (D)
Weight: 1.2 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 291
Genre: Games
Sub-Genre: Video & Electronic
Series Title: Studies in Gaming
Publisher: McFarland & Company
Format: Paperback
Author: Patrick Hickey
Language: English
Street Date: July 14, 2022
TCIN: 1001656087
UPC: 9781476683591
Item Number (DPCI): 247-37-3189
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.7 inches length x 6.9 inches width x 9.9 inches height
Estimated ship weight: 1.2 pounds
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