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The World of Scary Video Games - (Approaches to Digital Game Studies) by Bernard Perron (Paperback)
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About this item
Highlights
- As for film and literature, the horror genre has been very popular in the video game.
- About the Author: Bernard Perron is Full Professor of Cinema at the University of Montreal, Canada.
- 488 Pages
- Games, Video & Electronic
- Series Name: Approaches to Digital Game Studies
Description
Book Synopsis
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as "survival horror" as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.Review Quotes
"Perron's essay is a rare example of a complete examination of a particular genre, and the way the author went about proposing the synthesis of a subject - perhaps not total, but also close as much as possible - should be a model for such an exercise in the future." - Spirale Magazine
"It will undoubtedly find a place on many readers' shelves. Summing Up: Recommended. Advanced undergraduates through faculty and professionals." - CHOICEAbout the Author
Bernard Perron is Full Professor of Cinema at the University of Montreal, Canada. He has coedited The Video Game Theory Reader 1 (2003), The Video Game Theory Reader 2 (2008), The Routledge Companion to Video Games Studies (2014), as well as Figures de violence (2012), The Archives: Post-Cinema and Video Game Between Memory and the Image of the Present (2014) and Z pour Zombies (2015). He has edited Horror Video Games: Essays on the Fusion of Fear and Play (2009). He has also written Silent Hill: The Terror Engine (2012) in The Landmark Video Games book series he is co-editing. His research and writings concentrate on video games, interactive cinema, the horror genre, and on narration, cognition, and the ludic dimension of narrative cinema. More information can be found at his research team website: (soon to be changed to LUDOV, Laboratoire universitaire de documentation et d'observation vidéoludiques/Video Vames Observation and Documentation University Lab).Dimensions (Overall): 8.4 Inches (H) x 5.5 Inches (W) x 1.1 Inches (D)
Weight: 1.36 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 488
Genre: Games
Sub-Genre: Video & Electronic
Series Title: Approaches to Digital Game Studies
Publisher: Bloomsbury Academic
Format: Paperback
Author: Bernard Perron
Language: English
Street Date: May 31, 2018
TCIN: 1003467393
UPC: 9781501316197
Item Number (DPCI): 247-12-3430
Origin: Made in the USA or Imported
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Shipping details
Estimated ship dimensions: 1.1 inches length x 5.5 inches width x 8.4 inches height
Estimated ship weight: 1.36 pounds
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