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Twitch - (Digital Media and Society) by Mark R Johnson (Paperback)

Twitch - (Digital Media and Society) by  Mark R Johnson (Paperback) - 1 of 1
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About this item

Highlights

  • Twitch is the leading live streaming platform in most of the world and an integral part of contemporary digital gaming culture.
  • About the Author: Mark R. Johnson is Senior Lecturer in Digital Cultures at the University of Sydney.
  • 272 Pages
  • Computers + Internet, Web
  • Series Name: Digital Media and Society

Description



About the Book



Twitch is the leading live streaming platform in most of the world and an integral part of contemporary digital gaming culture. Millions of people broadcast their game play (as well as other activities) to over a hundred million people who regularly visit the site. In this accessible book, Mark R. Johnson offers both a synthesis of existing Twitch research and a new way to understand Twitch as a public forum for gaming. Drawing on ideas of the ancient Greek agora or public forum, Johnson demonstrates how Twitch has become the key location for game players looking to understand what is contemporary, relevant, and important in modern gaming culture. He argues that Twitch has constructed a particular kind of public forum for gaming, an understanding which emerges from analysing the platform through its technological infrastructure, its streamers and viewers, its broadcast content, and its tightly knit communities. While this forum helps shape gaming culture, it also exhibits many of gaming's existing problems with harassment and cultural exclusivity. Despite being the essential public space for contemporary gaming, Johnson shows that Twitch is far more complex than it first appears, and is currently expanding in ways that challenge this - until now - core focus. This book is essential reading for students and scholars of game studies, media studies, and anyone with an interest in the rapidly changing nature of online communication.



Book Synopsis



Twitch is the leading live streaming platform in most of the world and an integral part of contemporary digital gaming culture. Millions of people broadcast their game play (as well as other activities) to over a hundred million people who regularly visit the site.

In this accessible book, Mark R. Johnson offers both a synthesis of existing Twitch research and a new way to understand Twitch as a public forum for gaming. Drawing on ideas of the ancient Greek agora or public forum, Johnson demonstrates how Twitch has become the key location for game players looking to understand what is contemporary, relevant, and important in modern gaming culture. He argues that Twitch has constructed a particular kind of public forum for gaming, an understanding which emerges from analysing the platform through its technological infrastructure, its streamers and viewers, its broadcast content, and its tightly knit communities. While this forum helps shape gaming culture, it also exhibits many of gaming's existing problems with harassment and cultural exclusivity. Despite being the essential public space for contemporary gaming, Johnson shows that Twitch is far more complex than it first appears, and is currently expanding in ways that challenge this - until now - core focus.

This book is essential reading for students and scholars of game studies, media studies, and anyone with an interest in the rapidly changing nature of online communication.



Review Quotes




"An insightful and wide-ranging introduction to live streaming on one of today's largest global platforms. Johnson's book will be invaluable for anyone interested in how contemporary video game culture has become inextricably intertwined with Twitch."
Bo Ruberg, University of California, Irvine

"Drawing from a decade of dedicated, critical research, Johnson provides the authoritative assessment of Twitch and a crucial guide to one of the most important but misunderstood media platforms of recent times."
Brendan Keogh, Queensland University of Technology



About the Author



Mark R. Johnson is Senior Lecturer in Digital Cultures at the University of Sydney.
Dimensions (Overall): 7.9 Inches (H) x 5.6 Inches (W) x .7 Inches (D)
Weight: .7 Pounds
Suggested Age: 22 Years and Up
Series Title: Digital Media and Society
Sub-Genre: Web
Genre: Computers + Internet
Number of Pages: 272
Publisher: Polity Press
Theme: Social Media
Format: Paperback
Author: Mark R Johnson
Language: English
Street Date: September 4, 2024
TCIN: 91635010
UPC: 9781509558599
Item Number (DPCI): 247-39-3188
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.7 inches length x 5.6 inches width x 7.9 inches height
Estimated ship weight: 0.7 pounds
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