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Unity in Action, Third Edition - 3rd Edition by Joe Hocking (Paperback)

Unity in Action, Third Edition - 3rd Edition by  Joe Hocking (Paperback) - 1 of 1
$46.75 sale price when purchased online
$49.99 list price
Target Online store #3991

About this item

Highlights

  • This hands-on beginners guide gets you building games fast, all with the awesome Unity engine!
  • About the Author: Joe Hocking is a software engineer who specializes in interactive media development.
  • 416 Pages
  • Computers + Internet, Programming

Description



About the Book



Unity inAction, Third Editionteaches you to writeand deploy games with Unity. You'll work through interesting and engagingexamples of 2D, 3D, and AR/VR games to get hands-on experience of Unity'sintuitive workflow tools and state-of-the-art rendering engine.

Joe Hocking'sexpert instruction has given thousands of aspiring game developers a clearstarting point for their journey into Unity. Starting with the initialgroundwork of a new game development project, you'll quickly progress tocreating scripts and building easy-to-read UIs. Now for the first time, thisfully updated third edition presents new coverage of Unity's XR toolkit andshows you how you can start building with virtual and augmented reality.



Book Synopsis



This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You'll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games.

In Unity in Action, Third Edition, you will learn how to:

Create characters that run, jump, and bump into things
Build 3D first-person shooters and third-person action games
Construct 2D card games and side-scrolling platformers
Script enemies with AI
Improve game graphics by importing models and images
Design an intuitive user interface for your games
Play music and spatially-aware sound effects
Connect your games to the internet for online play
Deploy your games to desktop, mobile, and the web

Thousands of new game developers have chosen Joe Hocking's Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you'll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity's latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer.

Foreword by Jesse Schell.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the technology
Writing games is rewarding and fun--and with Unity, it's easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast.

About the book
Unity in Action, Third Edition teaches you to create games with the Unity game platform. It's many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity's workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity's XR toolkit and shows you how you can start building with virtual and augmented reality.

What's inside

Create characters that run, jump, and bump into things
Script enemies with AI
Play music and spatially-aware sound effects
Deploy your games to desktop, mobile, and the web

About the reader
For programmers who know any object-oriented programming language. Examples are in C#.

About the author
Joe Hocking is a software engineer and Unity expert specializing in interactive media development.

Table of Contents
PART 1 FIRST STEPS
1 Getting to know Unity
2 Building a demo that puts you in 3D space
3 Adding enemies and projectiles to the 3D game
4 Developing graphics for your game
PART 2 GETTING COMFORTABLE
5 Building a Memory game using Unity's 2D functionality
6 Creating a basic 2D platformer
7 Putting a GUI onto a game
8 Creating a third-person 3D game: Player movement and animation
9 Adding interactive devices and items within the game
PART 3 STRONG FINISH
10 Connecting your game to the internet
11 Playing audio: Sound effects and music
12 Putting the parts together into a complete game
13 Deploying your game to players' devices



From the Back Cover



Unity in Action, Third Edition teaches you to write and deploy games with Unity. You'll work through interesting and engaging examples of 2D, 3D, and AR/VR games to get hands-on experience of Unity's intuitive workflow tools and state-of-the-art rendering engine.

Joe Hocking's expert instruction has given thousands of aspiring game developers a clear starting point for their journey into Unity. Starting with the initial groundwork of a new game development project, you'll quickly progress to creating scripts and building easy-to-read UIs. Now for the first time, this fully updated third edition presents new coverage of Unity's XR toolkit and shows you how you can start building with virtual and augmented reality.



Review Quotes




This is the best resource, bar none, for an introduction to Unity and fundamental game programming concepts.

Erik Hansson

This book is a wonderful introduction to Unity. I believe this book will be very useful to readers from a wide range of backgrounds. Everything is explained very well and is easy to read and understand.

Kent R. Spillner

This is a great introduction to Unity. I think it could even be used as the foundation for a high school or college course.

Robert Walsh

If you want to start building games as a hobby or a profession, this is a good place to start!

Bradley Irby

A great introduction to learning Game development with Unity and C#. The author steps you through all the elements of Unity so if you've never used Unity before, don't worry about it.

Owain Williams

If you already have some programming experience, this book on Unity can really help you connect into a new platform and enable you to create a game!

James Matlock



About the Author



Joe Hocking is a software engineer who specializes in interactive media development. He currently works for Qualcomm, wrote most of the third edition while working for BUNDLAR, and wrote the first edition while at Synapse Games. He has also taught classes at the University of Illinois Chicago, the School of the Art Institute of Chicago, and Columbia College Chicago. He lives in the Chicago suburbs with his wife and two kids. His website is www.newarteest.com.
Dimensions (Overall): 9.2 Inches (H) x 7.3 Inches (W) x 1.0 Inches (D)
Weight: 1.5 Pounds
Suggested Age: 22 Years and Up
Sub-Genre: Programming
Genre: Computers + Internet
Number of Pages: 416
Publisher: Manning Publications
Theme: Games
Format: Paperback
Author: Joe Hocking
Language: English
Street Date: February 8, 2022
TCIN: 93685503
UPC: 9781617299339
Item Number (DPCI): 247-20-7321
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 1 inches length x 7.3 inches width x 9.2 inches height
Estimated ship weight: 1.5 pounds
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