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Unity Networking Fundamentals - by Sloan Kelly & Khagendra Kumar (Paperback)

Unity Networking Fundamentals - by  Sloan Kelly & Khagendra Kumar (Paperback) - 1 of 1
$46.99 sale price when purchased online
$64.99 list price
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About this item

Highlights

  • Learn the fundamentals of networking with Unity and C#.
  • About the Author: Sloan Kelly has worked in the games industry for more than 13 years.
  • 266 Pages
  • Computers + Internet, Programming

Description



Book Synopsis



Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.


What You Will Learn

  • Know the difference between TCP and UDP, and the pros and cons ofthese protocols
  • Create client-server multiplayer games in Unity using C#
  • Receive and process data from a remote server using RESTful APIs
  • Understand latency and how to mitigate its impact


Who This Book Is For

Readers familiar with Unity and C# development who want to create multiplayer games



From the Back Cover



Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.

What You Will Learn

  • Know the difference between TCP and UDP, and the pros and cons of these protocols
  • Create client-server multiplayer games in Unity using C#
  • Receive and process data from a remote server using RESTful APIs
  • Understand latency and how to mitigate its impact



About the Author



Sloan Kelly has worked in the games industry for more than 13 years. He has worked on a number of AAA and indie titles and currently works for an educational game company. He lives in Ontario, Canada with his wife and children. Sloan is on Twitter @codehoose and makes YouTube videos in his spare time.

Khagendra Kumar has worked with a number of educational institutions and game studios for training and solutions. He lives in Bihar, India and spends most of his time working with game AI. He can be reached via Linkedin at /itskhagendra and Instagram @Khagendra_Developer.


Dimensions (Overall): 9.21 Inches (H) x 6.14 Inches (W) x .6 Inches (D)
Weight: .88 Pounds
Suggested Age: 22 Years and Up
Sub-Genre: Programming
Genre: Computers + Internet
Number of Pages: 266
Publisher: Apress
Theme: Games
Format: Paperback
Author: Sloan Kelly & Khagendra Kumar
Language: English
Street Date: November 14, 2021
TCIN: 1003042974
UPC: 9781484273579
Item Number (DPCI): 247-49-2149
Origin: Made in the USA or Imported
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Shipping details

Estimated ship dimensions: 0.6 inches length x 6.14 inches width x 9.21 inches height
Estimated ship weight: 0.88 pounds
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