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UX for Xr - (Design Thinking) by Cornel Hillmann (Paperback)

UX for Xr - (Design Thinking) by  Cornel Hillmann (Paperback) - 1 of 1
$37.99 sale price when purchased online
$39.99 list price
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About this item

Highlights

  • Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders.
  • About the Author: Cornel Hillmann is a media designer and CG artist with over 20 years of experience in the media and entertainment, advertising and design industry.
  • 255 Pages
  • Architecture, Design, Drafting, Drawing & Presentation
  • Series Name: Design Thinking

Description



Book Synopsis



Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead.

This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context.

UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding.

What You'll Learn

  • Explore the challenges and opportunities of designing for XR
  • See how spatial interaction is revolutionizing human computer interaction
  • Examine sensory input and interaction beyond the screen
  • Work with 3D Interaction Design and build a strong 3D UX
  • Understand VR and augmented reality essentials for emotion-rich user experiences
  • Apply UX research techniques for the XR space

Who This Book Is For

This book is primarily for UX designers, consultants, and strategists; XR developers; and media professionals



From the Back Cover



Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead.

This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional frameworkand wider industry context.
UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding.
You will:

  • Explore the challenges and opportunities of designing for XR
  • See how spatial interaction is revolutionizing human computer interaction
  • Examine sensory input and interaction beyond the screen
  • Work with 3D Interaction Design and build a strong 3D UX
  • Understand VR and AR essentials for emotion-rich user experiences
  • Apply UX research techniques for the XR space



About the Author



Cornel Hillmann is a media designer and CG artist with over 20 years of experience in the media and entertainment, advertising and design industry. He has worked with brands including Panasonic, Jaguar, The Future is Wild, The Singapore International Film Festival, Razor and many others. Cornel has lectured masterclasses for immersive media post-production, advanced 3D-, VR- and media design-courses at Limkokwing University and is the author of "Unreal for Mobile and Standalone VR" (Apress, 2019).
Dimensions (Overall): 9.21 Inches (H) x 6.14 Inches (W) x .59 Inches (D)
Weight: .87 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 255
Series Title: Design Thinking
Genre: Architecture
Sub-Genre: Design, Drafting, Drawing & Presentation
Publisher: Apress
Format: Paperback
Author: Cornel Hillmann
Language: English
Street Date: June 13, 2021
TCIN: 90831340
UPC: 9781484270196
Item Number (DPCI): 247-49-6722
Origin: Made in the USA or Imported
If the item details above aren’t accurate or complete, we want to know about it.

Shipping details

Estimated ship dimensions: 0.59 inches length x 6.14 inches width x 9.21 inches height
Estimated ship weight: 0.87 pounds
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