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a game of fate

1,000+ results for “a game of fate”

Fae and Fare - (Wandering Inn) by  Pirateaba (Paperback)

$20.99
MSRP $24.00
Release date Tue, Oct 20
Ships free -

Battle Mage Farmer, Book 1 - by  Seth Ring (Hardcover)

Defiance of the Fall, Book 1 - by  J F Brink & Thefirstdefier (Hardcover)

$35.49
Release date Tue, Apr 20
Ships free -

The Ten Realms, Book 2 - by  Michael Chatfield (Hardcover)

$30.99
Release date Tue, May 25
Ships free -

Jake's Magical Market, Book 2 - by  J R Mathews (Hardcover)

$30.99
Release date Tue, May 25
Ships free -

Overworld - by  Will Wight (Hardcover)

$29.99
Release date Tue, Mar 23
Ships free -

Hide and Seek - (Apocalypse Parenting) by  Erin Ampersand (Paperback)

$18.99
Release date Tue, Feb 16
Ships free -

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Code Bound - (The Rankbreaker) by Kendra Moreno

$28.99 - $38.49
MSRP $29.99 - $39.99

Awaken Online, Book 2 - by  Travis Bagwell (Hardcover)

$30.99
Release date Tue, May 18
Ships free -

Rune Seeker, Book 2 - by  J M Clarke & C J Thompson (Hardcover)

$35.49
Release date Tue, May 4
Ships free -

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Session length varies by type: party-style fate games often run about 15–30 minutes, many titles list 20–60 minutes, and app-driven or campaign-style experiences are described as episodic—typically under an hour per episode but extendable for longer play.

Common outcome devices include six-sided fortune-telling dice, tarot- or oracle-style card decks, paper fortune-tellers or tear-out notepads, and an electronic glowing orb that displays colors to guide choices.

Mechanics vary but commonly use physical randomizers (dice and card draws), digital elements (an electronic glowing orb), and app-driven story adaptation. Games mix these to resolve outcomes, prompt readings, or influence narrative direction.

Common components include dice, card decks, paper fortune-tellers or notepads, game mats and pieces, and printed instructions or challenge cards—varying by title.

Rounds commonly follow a pattern: players draw or receive cards, assign or rank choices, and a judge or prompt resolves picks. Scoring usually rewards matches or correct predictions, and some games explicitly separate a personality/reading phase from a question-and-answer phase.

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